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using Godot;
using OpenScadGraphEditor.Nodes;
namespace OpenScadGraphEditor.Library.IO
{
/// <summary>
/// Saved variant of a <see cref="FunctionDescription"/>
/// </summary>
public sealed class SavedFunctionDescription : SavedInvokableDescription
{
/// <summary>
/// The hinted return type of the function.
/// </summary>
[Export]
public PortType ReturnTypeHint { get; set; } = PortType.Any;
/// <summary>
/// The description of the return value.
/// </summary>
[Export]
public string ReturnValueDescription { get; set; } = "";
}
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