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// Created on: 1997-05-15
// Created by: Robert COUBLANC
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Select3D_SensitiveTriangulation_Header
#define _Select3D_SensitiveTriangulation_Header
#include <Standard_Integer.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_HArray1.hxx>
#include <Select3D_SensitiveSet.hxx>
class Poly_Triangle;
class Poly_Triangulation;
//! A framework to define selection of a sensitive entity made of a set of triangles.
class Select3D_SensitiveTriangulation : public Select3D_SensitiveSet
{
DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveTriangulation, Select3D_SensitiveSet)
public:
//! Constructs a sensitive triangulation object defined by
//! the owner theOwnerId, the triangulation theTrg,
//! the location theInitLoc, and the flag theIsInterior.
Standard_EXPORT Select3D_SensitiveTriangulation(
const occ::handle<SelectMgr_EntityOwner>& theOwnerId,
const occ::handle<Poly_Triangulation>& theTrg,
const TopLoc_Location& theInitLoc,
const bool theIsInterior = true);
//! Constructs a sensitive triangulation object defined by
//! the owner theOwnerId, the triangulation theTrg,
//! the location theInitLoc, the array of free edges
//! theFreeEdges, the center of gravity theCOG, and the flag theIsInterior.
//! As free edges and the center of gravity do not have
//! to be computed later, this syntax reduces computation time.
Standard_EXPORT Select3D_SensitiveTriangulation(
const occ::handle<SelectMgr_EntityOwner>& theOwnerId,
const occ::handle<Poly_Triangulation>& theTrg,
const TopLoc_Location& theInitLoc,
const occ::handle<NCollection_HArray1<int>>& theFreeEdges,
const gp_Pnt& theCOG,
const bool theIsInterior);
public:
//! Get last detected triangle.
//! @param[out] theTriangle triangle node indexes
//! @return TRUE if defined
Standard_EXPORT bool LastDetectedTriangle(Poly_Triangle& theTriangle) const;
//! Get last detected triangle.
//! @param[out] theTriangle triangle node indexes
//! @param[out] theTriNodes triangle nodes (with pre-applied transformation)
//! @return TRUE if defined
Standard_EXPORT bool LastDetectedTriangle(Poly_Triangle& theTriangle,
gp_Pnt theTriNodes[3]) const;
//! Return index of last detected triangle within [1..NbTris] range, or -1 if undefined.
int LastDetectedTriangleIndex() const
{
return (myDetectedIdx != -1 && mySensType == Select3D_TOS_INTERIOR
&& !myBVHPrimIndexes.IsNull())
? myBVHPrimIndexes->Value(myDetectedIdx) + 1
: -1;
}
public:
//! Returns the amount of nodes in triangulation
Standard_EXPORT int NbSubElements() const override;
Standard_EXPORT occ::handle<Select3D_SensitiveEntity> GetConnected() override;
const occ::handle<Poly_Triangulation>& Triangulation() const { return myTriangul; }
//! Returns the length of array of triangles or edges
Standard_EXPORT int Size() const override;
//! Returns bounding box of triangle/edge with index theIdx
Standard_EXPORT Select3D_BndBox3d Box(const int theIdx) const override;
//! Returns geometry center of triangle/edge with index theIdx
//! in array along the given axis theAxis
Standard_EXPORT double Center(const int theIdx, const int theAxis) const override;
//! Swaps items with indexes theIdx1 and theIdx2 in array
Standard_EXPORT void Swap(const int theIdx1, const int theIdx2) override;
//! Returns bounding box of the triangulation. If location
//! transformation is set, it will be applied
Standard_EXPORT Select3D_BndBox3d BoundingBox() override;
//! Returns center of triangulation. If location transformation
//! is set, it will be applied
Standard_EXPORT gp_Pnt CenterOfGeometry() const override;
//! Returns true if the shape corresponding to the entity has init location
Standard_EXPORT bool HasInitLocation() const override;
//! Returns inversed location transformation matrix if the shape corresponding
//! to this entity has init location set. Otherwise, returns identity matrix.
Standard_EXPORT gp_GTrsf InvInitLocation() const override;
const TopLoc_Location& GetInitLocation() const { return myInitLocation; }
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override;
//! Checks whether one or more entities of the set overlap current selecting volume.
Standard_EXPORT bool Matches(SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) override;
protected:
//! Compute bounding box.
void computeBoundingBox();
//! Inner function for transformation application to bounding
//! box of the triangulation
Select3D_BndBox3d applyTransformation();
private:
//! Checks whether the element with index theIdx overlaps the current selecting volume
Standard_EXPORT bool overlapsElement(SelectBasics_PickResult& thePickResult,
SelectBasics_SelectingVolumeManager& theMgr,
int theElemIdx,
bool theIsFullInside) override;
//! Calculates distance from the 3d projection of used-picked screen point to center of the
//! geometry
Standard_EXPORT double distanceToCOG(SelectBasics_SelectingVolumeManager& theMgr) override;
//! Checks whether the entity with index theIdx is inside the current selecting volume
Standard_EXPORT bool elementIsInside(SelectBasics_SelectingVolumeManager& theMgr,
int theElemIdx,
bool theIsFullInside) override;
protected:
occ::handle<Poly_Triangulation> myTriangul;
TopLoc_Location myInitLocation;
gp_Pnt myCDG3D; //!< Center of the whole triangulation
occ::handle<NCollection_HArray1<int>> myFreeEdges;
// clang-format off
bool mySensType; //!< Type of sensitivity: boundary or interior
int myPrimitivesNb; //!< Amount of free edges or triangles depending on sensitivity type
occ::handle<NCollection_HArray1<int>> myBVHPrimIndexes; //!< Indexes of edges or triangles for BVH build
mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the whole triangulation
// clang-format on
gp_GTrsf myInvInitLocation;
};
#endif // _Select3D_SensitiveTriangulation_Header
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