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// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Font_Rect_H__
#define _Font_Rect_H__
#include <NCollection_Vec2.hxx>
#include <Standard_Dump.hxx>
//! Auxiliary POD structure - 2D rectangle definition.
struct Font_Rect
{
float Left; //!< left position
float Right; //!< right position
float Top; //!< top position
float Bottom; //!< bottom position
//! Top-left corner as vec2.
NCollection_Vec2<float> TopLeft() const { return NCollection_Vec2<float>(Left, Top); }
//! Top-left corner as vec2.
NCollection_Vec2<float>& TopLeft(NCollection_Vec2<float>& theVec) const
{
theVec.x() = Left;
theVec.y() = Top;
return theVec;
}
//! Top-right corner as vec2.
NCollection_Vec2<float>& TopRight(NCollection_Vec2<float>& theVec) const
{
theVec.x() = Right;
theVec.y() = Top;
return theVec;
}
//! Bottom-left corner as vec2.
NCollection_Vec2<float>& BottomLeft(NCollection_Vec2<float>& theVec) const
{
theVec.x() = Left;
theVec.y() = Bottom;
return theVec;
}
//! Bottom-right corner as vec2.
NCollection_Vec2<float>& BottomRight(NCollection_Vec2<float>& theVec) const
{
theVec.x() = Right;
theVec.y() = Bottom;
return theVec;
}
//! Rectangle width.
float Width() const { return Right - Left; }
//! Rectangle height.
float Height() const { return Top - Bottom; }
//! Dumps the content of me into the stream
void DumpJson(Standard_OStream& theOStream, int) const
{
OCCT_DUMP_CLASS_BEGIN(theOStream, Font_Rect)
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, Left)
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, Right)
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, Top)
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, Bottom)
}
};
#endif // _Font_Rect_H__
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