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// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_XRHapticActionData_HeaderFile
#define _Aspect_XRHapticActionData_HeaderFile
//! Haptic output XR action data.
struct Aspect_XRHapticActionData
{
float Delay; //!< delay in seconds before start
float Duration; //!< duration in seconds
float Frequency; //!< vibration frequency
float Amplitude; //!< vibration amplitude
//! Return TRUE if data is not empty.
bool IsValid() const
{
return Duration > 0.0f && Amplitude > 0.0f && Frequency > 0.0f && Delay >= 0.0f;
}
//! Empty constructor.
Aspect_XRHapticActionData()
: Delay(0.0f),
Duration(0.0f),
Frequency(0.0f),
Amplitude(0.0f)
{
}
};
#endif // _Aspect_XRHapticActionData_HeaderFile