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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_ScrollDelta_HeaderFile
#define _Aspect_ScrollDelta_HeaderFile
#include <Aspect_VKeyFlags.hxx>
#include <NCollection_Vec2.hxx>
//! Parameters for mouse scroll action.
struct Aspect_ScrollDelta
{
NCollection_Vec2<int> Point; //!< scale position
double Delta; //!< delta in pixels
Aspect_VKeyFlags Flags; //!< key flags
//! Return true if action has point defined.
bool HasPoint() const { return Point.x() >= 0 && Point.y() >= 0; }
//! Reset at point.
void ResetPoint() { Point.SetValues(-1, -1); }
//! Empty constructor.
Aspect_ScrollDelta()
: Point(-1, -1),
Delta(0.0),
Flags(Aspect_VKeyFlags_NONE)
{
}
//! Constructor.
Aspect_ScrollDelta(const NCollection_Vec2<int>& thePnt,
double theValue,
Aspect_VKeyFlags theFlags = Aspect_VKeyFlags_NONE)
: Point(thePnt),
Delta(theValue),
Flags(theFlags)
{
}
//! Constructor with undefined point.
Aspect_ScrollDelta(double theValue, Aspect_VKeyFlags theFlags = Aspect_VKeyFlags_NONE)
: Point(-1, -1),
Delta(theValue),
Flags(theFlags)
{
}
};
#endif // _Aspect_ScrollDelta_HeaderFile