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// Created on: 2007-01-29
// Created by: Sergey KOCHETKOV
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <MeshVS_SensitiveMesh.hxx>
#include <TColStd_HPackedMapOfInteger.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <MeshVS_DataSource.hxx>
#include <MeshVS_MeshOwner.hxx>
IMPLEMENT_STANDARD_RTTIEXT(MeshVS_SensitiveMesh, Select3D_SensitiveEntity)
//=================================================================================================
MeshVS_SensitiveMesh::MeshVS_SensitiveMesh(const occ::handle<SelectMgr_EntityOwner>& theOwnerId,
const int theMode)
: Select3D_SensitiveEntity(theOwnerId)
{
myMode = theMode;
occ::handle<MeshVS_MeshOwner> anOwner = occ::down_cast<MeshVS_MeshOwner>(OwnerId());
if (!anOwner.IsNull())
{
occ::handle<MeshVS_DataSource> aDS = anOwner->GetDataSource();
if (!aDS.IsNull())
{
Bnd_Box aBox = aDS->GetBoundingBox();
double aXMin, aYMin, aZMin;
double aXMax, aYMax, aZMax;
aBox.Get(aXMin, aYMin, aZMin, aXMax, aYMax, aZMax);
NCollection_Vec3<double> aMinPnt(aXMin, aYMin, aZMin);
NCollection_Vec3<double> aMaxPnt(aXMax, aYMax, aZMax);
myBndBox = Select3D_BndBox3d(aMinPnt, aMaxPnt);
}
}
}
//=================================================================================================
int MeshVS_SensitiveMesh::GetMode() const
{
return myMode;
}
//=================================================================================================
occ::handle<Select3D_SensitiveEntity> MeshVS_SensitiveMesh::GetConnected()
{
occ::handle<MeshVS_SensitiveMesh> aMeshEnt = new MeshVS_SensitiveMesh(myOwnerId);
return aMeshEnt;
}
//=======================================================================
// function : NbSubElements
// purpose : Returns the amount of mesh nodes
//=======================================================================
int MeshVS_SensitiveMesh::NbSubElements() const
{
occ::handle<MeshVS_MeshOwner> anOwner = occ::down_cast<MeshVS_MeshOwner>(OwnerId());
if (anOwner.IsNull())
{
return -1;
}
occ::handle<MeshVS_DataSource> aDataSource = anOwner->GetDataSource();
if (aDataSource.IsNull())
{
return -1;
}
return aDataSource->GetAllNodes().Extent();
}
//=================================================================================================
Select3D_BndBox3d MeshVS_SensitiveMesh::BoundingBox()
{
return myBndBox;
}
//=================================================================================================
gp_Pnt MeshVS_SensitiveMesh::CenterOfGeometry() const
{
if (!myBndBox.IsValid())
{
return gp_Pnt(0.0, 0.0, 0.0);
}
NCollection_Vec3<double> aCenter = (myBndBox.CornerMax() + myBndBox.CornerMin()) * 0.5;
return gp_Pnt(aCenter.x(), aCenter.y(), aCenter.z());
}