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// Created on: 2014-10-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepExtrema_TriangleSet_HeaderFile
#define _BRepExtrema_TriangleSet_HeaderFile
#include <BVH_PrimitiveSet3d.hxx>
#include <gp_Pnt.hxx>
#include <NCollection_Array1.hxx>
#include <Standard_Integer.hxx>
#include <NCollection_DataMap.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
//! List of shapes and their IDs for collision detection.
//! Triangle set corresponding to specific face.
class BRepExtrema_TriangleSet : public BVH_PrimitiveSet3d
{
public:
//! Creates empty triangle set.
Standard_EXPORT BRepExtrema_TriangleSet();
//! Creates triangle set from the given face.
Standard_EXPORT BRepExtrema_TriangleSet(const NCollection_DynamicArray<TopoDS_Shape>& theFaces);
//! Releases resources of triangle set.
Standard_EXPORT ~BRepExtrema_TriangleSet() override;
public: //! @name methods implementing BVH set interface
//! Returns total number of triangles.
Standard_EXPORT int Size() const override;
//! Returns AABB of the given triangle.
Standard_EXPORT BVH_Box<double, 3> Box(const int theIndex) const override;
//! Make inherited method Box() visible to avoid CLang warning
using BVH_PrimitiveSet3d::Box;
//! Returns centroid position along specified axis.
Standard_EXPORT double Center(const int theIndex, const int theAxis) const override;
//! Swaps indices of two specified triangles.
Standard_EXPORT void Swap(const int theIndex1, const int theIndex2) override;
public:
//! Clears triangle set data.
Standard_EXPORT void Clear();
//! Initializes triangle set.
Standard_EXPORT bool Init(const NCollection_DynamicArray<TopoDS_Shape>& theShapes);
//! Returns all vertices.
Standard_EXPORT const BVH_Array3d& GetVertices() const { return myVertexArray; }
//! Returns vertices of the given triangle.
Standard_EXPORT void GetVertices(const int theIndex,
BVH_Vec3d& theVertex1,
BVH_Vec3d& theVertex2,
BVH_Vec3d& theVertex3) const;
//! Returns vertex indices of the given triangle.
Standard_EXPORT void GetVtxIndices(const int theIndex,
NCollection_Array1<int>& theVtxIndices) const;
//! Returns face ID of the given triangle.
Standard_EXPORT int GetFaceID(const int theIndex) const;
//! Returns shape ID of the given vertex index.
Standard_EXPORT int GetShapeIDOfVtx(const int theIndex) const;
//! Returns vertex index in tringulation of the shape, which vertex belongs,
//! with the given vtx ID in whole set.
Standard_EXPORT int GetVtxIdxInShape(const int theIndex) const;
//! Returns triangle index (before swapping) in tringulation of the shape, which triangle belongs,
//! with the given trg ID in whole set (after swapping).
Standard_EXPORT int GetTrgIdxInShape(const int theIndex) const;
private:
//! Initializes triangle set from the face
bool initFace(const TopoDS_Face& theFace, const int theIndex);
//! Initializes polygon from the edge
bool initEdge(const TopoDS_Edge& theEdge, const int theIndex);
//! Initializes nodes
void initNodes(const NCollection_Array1<gp_Pnt>& theNodes,
const gp_Trsf& theTrsf,
const int theIndex);
protected:
//! Array of vertex indices.
BVH_Array4i myTriangles;
//! Array of vertex coordinates.
BVH_Array3d myVertexArray;
//! Vector of shapes' indices where index of item corresponds to index of vertex,
//! belonging to this shape.
NCollection_DynamicArray<int> myShapeIdxOfVtxVec;
//! Vector of vertexes' number belonging to shape which index corresponds item's index.
NCollection_DynamicArray<int> myNumVtxInShapeVec;
//! Vector of triangles' number belonging to shape which index corresponds item's index.
NCollection_DynamicArray<int> myNumTrgInShapeVec;
//! Map of triangles' indices after (key) and before (value) swapping.
NCollection_DataMap<int, int> myTrgIdxMap;
public:
DEFINE_STANDARD_RTTIEXT(BRepExtrema_TriangleSet, BVH_PrimitiveSet3d)
};
#endif // _BRepExtrema_TriangleSet_HeaderFile
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