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// Copyright (c) 1999-2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepBndLib.hxx>
#include <BRep_Tool.hxx>
#include <TopoDS.hxx>
#include <Bnd_OBB.hxx>
#include <BRepGProp.hxx>
#include <TopExp_Explorer.hxx>
#include <GProp_PrincipalProps.hxx>
#include <gp_Ax3.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include <Bnd_Box.hxx>
#include <gp_Pnt.hxx>
#include <NCollection_Array1.hxx>
#include <Geom_Plane.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <Geom_OffsetCurve.hxx>
#include <Geom_BSplineCurve.hxx>
#include <Geom_BezierSurface.hxx>
//=======================================================================
// Function : IsLinear
// purpose : Returns TRUE if theC is line-like.
//=======================================================================
static bool IsLinear(const Adaptor3d_Curve& theC)
{
const GeomAbs_CurveType aCT = theC.GetType();
if (aCT == GeomAbs_OffsetCurve)
{
return IsLinear(GeomAdaptor_Curve(theC.OffsetCurve()->BasisCurve()));
}
if ((aCT == GeomAbs_BSplineCurve) || (aCT == GeomAbs_BezierCurve))
{
// Indeed, curves with C0-continuity and degree==1, may be
// represented with set of points. It will be possible made
// in the future.
return ((theC.Degree() == 1) && (theC.Continuity() != GeomAbs_C0));
}
if (aCT == GeomAbs_Line)
{
return true;
}
return false;
}
//=======================================================================
// Function : IsPlanar
// purpose : Returns TRUE if theS is plane-like.
//=======================================================================
static bool IsPlanar(const Adaptor3d_Surface& theS)
{
const GeomAbs_SurfaceType aST = theS.GetType();
if (aST == GeomAbs_OffsetSurface)
{
return IsPlanar(*theS.BasisSurface());
}
if (aST == GeomAbs_SurfaceOfExtrusion)
{
return IsLinear(*theS.BasisCurve());
}
if ((aST == GeomAbs_BSplineSurface) || (aST == GeomAbs_BezierSurface))
{
if ((theS.UDegree() != 1) || (theS.VDegree() != 1))
{
return false;
}
// Indeed, surfaces with C0-continuity and degree==1, may be
// represented with set of points. It will be possible made
// in the future.
return ((theS.UContinuity() != GeomAbs_C0) && (theS.VContinuity() != GeomAbs_C0));
}
if (aST == GeomAbs_Plane)
{
return true;
}
return false;
}
//=======================================================================
// Function : PointsForOBB
// purpose : Returns number of points for array.
//
// Attention!!!
// 1. Start index for thePts must be 0 strictly.
// 2. Currently, infinite edges/faces (e.g. half-space) are not
// processed correctly because computation of UV-bounds is a costly operation.
//=======================================================================
static int PointsForOBB(const TopoDS_Shape& theS,
const bool theIsTriangulationUsed,
NCollection_Array1<gp_Pnt>* thePts = nullptr,
NCollection_Array1<double>* theArrOfToler = nullptr)
{
int aRetVal = 0;
TopExp_Explorer anExpF, anExpE;
// get all vertices from the shape
for (anExpF.Init(theS, TopAbs_VERTEX); anExpF.More(); anExpF.Next())
{
const TopoDS_Vertex& aVert = TopoDS::Vertex(anExpF.Current());
if (thePts)
{
const gp_Pnt aP = BRep_Tool::Pnt(aVert);
(*thePts)(aRetVal) = aP;
}
if (theArrOfToler)
{
(*theArrOfToler)(aRetVal) = BRep_Tool::Tolerance(aVert);
}
++aRetVal;
}
if (aRetVal == 0)
{
return 0;
}
// analyze the faces of the shape on planarity and existence of triangulation
TopLoc_Location aLoc;
for (anExpF.Init(theS, TopAbs_FACE); anExpF.More(); anExpF.Next())
{
const TopoDS_Face& aF = TopoDS::Face(anExpF.Current());
const BRepAdaptor_Surface anAS(aF, false);
if (!IsPlanar(anAS))
{
if (!theIsTriangulationUsed)
{
// not planar and triangulation usage disabled
return 0;
}
}
else
{
// planar face
for (anExpE.Init(aF, TopAbs_EDGE); anExpE.More(); anExpE.Next())
{
const TopoDS_Edge& anE = TopoDS::Edge(anExpE.Current());
if (BRep_Tool::IsGeometric(anE))
{
const BRepAdaptor_Curve anAC(anE);
if (!IsLinear(anAC))
{
if (!theIsTriangulationUsed)
{
// not linear and triangulation usage disabled
return 0;
}
break;
}
}
}
if (!anExpE.More())
{
// skip planar face with linear edges as its vertices have already been added
continue;
}
}
// Use triangulation of the face
const occ::handle<Poly_Triangulation>& aTrng = BRep_Tool::Triangulation(aF, aLoc);
if (aTrng.IsNull())
{
// no triangulation on the face
return 0;
}
const int aCNode = aTrng->NbNodes();
const gp_Trsf aTrsf = aLoc;
for (int i = 1; i <= aCNode; i++)
{
if (thePts != nullptr)
{
const gp_Pnt aP =
aTrsf.Form() == gp_Identity ? aTrng->Node(i) : aTrng->Node(i).Transformed(aTrsf);
(*thePts)(aRetVal) = aP;
}
if (theArrOfToler != nullptr)
{
(*theArrOfToler)(aRetVal) = aTrng->Deflection();
}
++aRetVal;
}
}
// Consider edges without faces
for (anExpE.Init(theS, TopAbs_EDGE, TopAbs_FACE); anExpE.More(); anExpE.Next())
{
const TopoDS_Edge& anE = TopoDS::Edge(anExpE.Current());
if (BRep_Tool::IsGeometric(anE))
{
const BRepAdaptor_Curve anAC(anE);
if (IsLinear(anAC))
{
// skip linear edge as its vertices have already been added
continue;
}
}
if (!theIsTriangulationUsed)
{
// not linear and triangulation usage disabled
return 0;
}
const occ::handle<Poly_Polygon3D>& aPolygon = BRep_Tool::Polygon3D(anE, aLoc);
if (aPolygon.IsNull())
{
return 0;
}
const int aCNode = aPolygon->NbNodes();
const NCollection_Array1<gp_Pnt>& aNodesArr = aPolygon->Nodes();
for (int i = 1; i <= aCNode; i++)
{
if (thePts)
{
const gp_Pnt aP = aLoc.IsIdentity() ? aNodesArr[i] : aNodesArr[i].Transformed(aLoc);
(*thePts)(aRetVal) = aP;
}
if (theArrOfToler)
{
(*theArrOfToler)(aRetVal) = aPolygon->Deflection();
}
++aRetVal;
}
}
return aRetVal;
}
//=======================================================================
// Function : IsWCS
// purpose : Returns 0 if the theDir does not match any axis of WCS.
// Otherwise, returns the index of correspond axis.
//=======================================================================
static int IsWCS(const gp_Dir& theDir)
{
constexpr double aToler = Precision::Angular() * Precision::Angular();
const double aX = theDir.X(), aY = theDir.Y(), aZ = theDir.Z();
const double aVx = aY * aY + aZ * aZ, aVy = aX * aX + aZ * aZ, aVz = aX * aX + aY * aY;
if (aVz < aToler)
{
return 3; // Z-axis
}
if (aVy < aToler)
{
return 2; // Y-axis
}
if (aVx < aToler)
{
return 1; // X-axis
}
return 0;
}
//=======================================================================
// Function : CheckPoints
// purpose : Collects points for DiTO algorithm for OBB construction on
// linear/planar shapes and shapes having triangulation
// (http://www.idt.mdh.se/~tla/publ/FastOBBs.pdf).
//=======================================================================
static bool CheckPoints(const TopoDS_Shape& theS,
const bool theIsTriangulationUsed,
const bool theIsOptimal,
const bool theIsShapeToleranceUsed,
Bnd_OBB& theOBB)
{
const int aNbPnts = PointsForOBB(theS, theIsTriangulationUsed);
if (aNbPnts < 1)
{
return false;
}
NCollection_Array1<gp_Pnt> anArrPnts(0, theOBB.IsVoid() ? aNbPnts - 1 : aNbPnts + 7);
NCollection_Array1<double> anArrOfTolerances;
if (theIsShapeToleranceUsed)
{
anArrOfTolerances.Resize(anArrPnts.Lower(), anArrPnts.Upper(), false);
anArrOfTolerances.Init(0.0);
}
NCollection_Array1<double>* aPtrArrTol = theIsShapeToleranceUsed ? &anArrOfTolerances : nullptr;
PointsForOBB(theS, theIsTriangulationUsed, &anArrPnts, aPtrArrTol);
if (!theOBB.IsVoid())
{
// All points of old OBB have zero-tolerance
theOBB.GetVertex(&anArrPnts(aNbPnts));
}
theOBB.ReBuild(anArrPnts, aPtrArrTol, theIsOptimal);
return (!theOBB.IsVoid());
}
//=================================================================================================
static void ComputeProperties(const TopoDS_Shape& theS, GProp_GProps& theGCommon)
{
TopExp_Explorer anExp;
for (anExp.Init(theS, TopAbs_SOLID); anExp.More(); anExp.Next())
{
GProp_GProps aG;
BRepGProp::VolumeProperties(anExp.Current(), aG, true);
theGCommon.Add(aG);
}
for (anExp.Init(theS, TopAbs_FACE, TopAbs_SOLID); anExp.More(); anExp.Next())
{
GProp_GProps aG;
BRepGProp::SurfaceProperties(anExp.Current(), aG, true);
theGCommon.Add(aG);
}
for (anExp.Init(theS, TopAbs_EDGE, TopAbs_FACE); anExp.More(); anExp.Next())
{
GProp_GProps aG;
BRepGProp::LinearProperties(anExp.Current(), aG, true);
theGCommon.Add(aG);
}
for (anExp.Init(theS, TopAbs_VERTEX, TopAbs_EDGE); anExp.More(); anExp.Next())
{
GProp_GProps aG(BRep_Tool::Pnt(TopoDS::Vertex(anExp.Current())));
theGCommon.Add(aG);
}
}
//=======================================================================
// Function : ComputePCA
// purpose : Creates OBB with axes of inertia.
//=======================================================================
static void ComputePCA(const TopoDS_Shape& theS,
Bnd_OBB& theOBB,
const bool theIsTriangulationUsed,
const bool theIsOptimal,
const bool theIsShapeToleranceUsed)
{
// Compute the transformation matrix to obtain more tight bounding box
GProp_GProps aGCommon;
ComputeProperties(theS, aGCommon);
// Transform the shape to the local coordinate system
gp_Trsf aTrsf;
const int anIdx1 = IsWCS(aGCommon.PrincipalProperties().FirstAxisOfInertia());
const int anIdx2 = IsWCS(aGCommon.PrincipalProperties().SecondAxisOfInertia());
if ((anIdx1 == 0) || (anIdx2 == 0))
{
// Coordinate system in which the shape will have the optimal bounding box
gp_Ax3 aLocCoordSys(aGCommon.CentreOfMass(),
aGCommon.PrincipalProperties().ThirdAxisOfInertia(),
aGCommon.PrincipalProperties().FirstAxisOfInertia());
aTrsf.SetTransformation(aLocCoordSys);
}
const TopoDS_Shape aST =
(aTrsf.Form() == gp_Identity) ? theS : theS.Moved(TopLoc_Location(aTrsf));
// Initial axis-aligned BndBox
Bnd_Box aShapeBox;
if (theIsOptimal)
{
BRepBndLib::AddOptimal(aST, aShapeBox, theIsTriangulationUsed, theIsShapeToleranceUsed);
}
else
{
BRepBndLib::Add(aST, aShapeBox);
}
if (aShapeBox.IsVoid())
{
return;
}
gp_Pnt aPMin = aShapeBox.CornerMin();
gp_Pnt aPMax = aShapeBox.CornerMax();
gp_XYZ aXDir(1, 0, 0);
gp_XYZ aYDir(0, 1, 0);
gp_XYZ aZDir(0, 0, 1);
// Compute the center of the box
gp_XYZ aCenter = (aPMin.XYZ() + aPMax.XYZ()) / 2.;
// Compute the half diagonal size of the box.
// It takes into account the gap.
gp_XYZ anOBBHSize = (aPMax.XYZ() - aPMin.XYZ()) / 2.;
// Apply transformation if necessary
if (aTrsf.Form() != gp_Identity)
{
aTrsf.Invert();
aTrsf.Transforms(aCenter);
// Make transformation
const double* aMat = &aTrsf.HVectorialPart().Value(1, 1);
// Compute axes directions of the box
aXDir = gp_XYZ(aMat[0], aMat[3], aMat[6]);
aYDir = gp_XYZ(aMat[1], aMat[4], aMat[7]);
aZDir = gp_XYZ(aMat[2], aMat[5], aMat[8]);
}
if (theOBB.IsVoid())
{
// Create the OBB box
// Set parameters to the OBB
theOBB.SetCenter(aCenter);
theOBB.SetXComponent(aXDir, anOBBHSize.X());
theOBB.SetYComponent(aYDir, anOBBHSize.Y());
theOBB.SetZComponent(aZDir, anOBBHSize.Z());
theOBB.SetAABox(aTrsf.Form() == gp_Identity);
}
else
{
// Recreate the OBB box
NCollection_Array1<gp_Pnt> aListOfPnts(0, 15);
theOBB.GetVertex(&aListOfPnts(0));
const double aX = anOBBHSize.X();
const double aY = anOBBHSize.Y();
const double aZ = anOBBHSize.Z();
const gp_XYZ aXext = aX * aXDir, aYext = aY * aYDir, aZext = aZ * aZDir;
int aPntIdx = 8;
aListOfPnts(aPntIdx++) = aCenter - aXext - aYext - aZext;
aListOfPnts(aPntIdx++) = aCenter + aXext - aYext - aZext;
aListOfPnts(aPntIdx++) = aCenter - aXext + aYext - aZext;
aListOfPnts(aPntIdx++) = aCenter + aXext + aYext - aZext;
aListOfPnts(aPntIdx++) = aCenter - aXext - aYext + aZext;
aListOfPnts(aPntIdx++) = aCenter + aXext - aYext + aZext;
aListOfPnts(aPntIdx++) = aCenter - aXext + aYext + aZext;
aListOfPnts(aPntIdx++) = aCenter + aXext + aYext + aZext;
theOBB.ReBuild(aListOfPnts);
}
}
//=================================================================================================
void BRepBndLib::AddOBB(const TopoDS_Shape& theS,
Bnd_OBB& theOBB,
const bool theIsTriangulationUsed,
const bool theIsOptimal,
const bool theIsShapeToleranceUsed)
{
if (CheckPoints(theS, theIsTriangulationUsed, theIsOptimal, theIsShapeToleranceUsed, theOBB))
{
return;
}
ComputePCA(theS, theOBB, theIsTriangulationUsed, theIsOptimal, theIsShapeToleranceUsed);
}