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// Created on: 2001-02-26
// Created by: Peter KURNEV
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _IntTools_EdgeFace_HeaderFile
#define _IntTools_EdgeFace_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <TopoDS_Edge.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <Standard_Boolean.hxx>
#include <IntTools_CommonPrt.hxx>
#include <NCollection_Sequence.hxx>
#include <IntTools_Range.hxx>
class IntTools_Context;
class gp_Pnt;
class IntTools_CommonPrt;
//! The class provides Edge/Face intersection algorithm to determine
//! common parts between edge and face in 3-d space.
//! Common parts between Edge and Face can be:
//! - Vertices - in case of intersection or touching;
//! - Edge - in case of full coincidence of the edge with the face.
class IntTools_EdgeFace
{
public:
DEFINE_STANDARD_ALLOC
public: //! @name Constructors
//! Empty Constructor
Standard_EXPORT IntTools_EdgeFace();
public: //! @name Setters/Getters
//! Sets the edge for intersection
void SetEdge(const TopoDS_Edge& theEdge) { myEdge = theEdge; }
//! Returns the edge
const TopoDS_Edge& Edge() const { return myEdge; }
//! Sets the face for intersection
void SetFace(const TopoDS_Face& theFace) { myFace = theFace; }
//! Returns the face
const TopoDS_Face& Face() const { return myFace; }
//! Sets the boundaries for the edge.
//! The algorithm processes edge inside these boundaries.
void SetRange(const IntTools_Range& theRange) { myRange = theRange; }
//! Sets the boundaries for the edge.
//! The algorithm processes edge inside these boundaries.
void SetRange(const double theFirst, const double theLast)
{
myRange.SetFirst(theFirst);
myRange.SetLast(theLast);
}
//! Returns intersection range of the edge
const IntTools_Range& Range() const { return myRange; }
//! Sets the intersection context
void SetContext(const occ::handle<IntTools_Context>& theContext) { myContext = theContext; }
//! Returns the intersection context
const occ::handle<IntTools_Context>& Context() const { return myContext; }
//! Sets the Fuzzy value
void SetFuzzyValue(const double theFuzz)
{
myFuzzyValue = (std::max)(theFuzz, Precision::Confusion());
}
//! Returns the Fuzzy value
double FuzzyValue() const { return myFuzzyValue; }
//! Sets the flag for quick coincidence check.
//! It is safe to use the quick check for coincidence only if both
//! of the following conditions are met:
//! - The vertices of edge are lying on the face;
//! - The edge does not intersect the boundaries of the face on the given range.
void UseQuickCoincidenceCheck(const bool theFlag) { myQuickCoincidenceCheck = theFlag; }
//! Returns the flag myQuickCoincidenceCheck
bool IsCoincidenceCheckedQuickly() { return myQuickCoincidenceCheck; }
public: //! @name Performing the operation
//! Launches the process
Standard_EXPORT void Perform();
public: //! @name Checking validity of the intersection
//! Returns TRUE if computation was successful.
//! Otherwise returns FALSE.
bool IsDone() const { return myIsDone; }
//! Returns the code of completion:
//! 0 - means successful completion;
//! 1 - the process was not started;
//! 2,3 - invalid source data for the algorithm;
//! 4 - projection failed.
int ErrorStatus() const { return myErrorStatus; }
public: //! @name Obtaining results
//! Returns resulting common parts
const NCollection_Sequence<IntTools_CommonPrt>& CommonParts() const { return mySeqOfCommonPrts; }
//! Returns the minimal distance found between edge and face
double MinimalDistance() const { return myMinDistance; }
protected: //! @name Protected methods performing the intersection
Standard_EXPORT static bool IsEqDistance(const gp_Pnt& aP,
const BRepAdaptor_Surface& aS,
const double aT,
double& aD);
Standard_EXPORT void CheckData();
Standard_EXPORT bool IsProjectable(const double t) const;
Standard_EXPORT double DistanceFunction(const double t);
Standard_EXPORT int MakeType(IntTools_CommonPrt& aCP);
Standard_EXPORT bool CheckTouch(const IntTools_CommonPrt& aCP, double& aTX);
Standard_EXPORT bool CheckTouchVertex(const IntTools_CommonPrt& aCP, double& aTX);
//! Checks if the edge is in the face really.
Standard_EXPORT bool IsCoincident();
protected:
TopoDS_Edge myEdge;
TopoDS_Face myFace;
double myFuzzyValue;
BRepAdaptor_Curve myC;
BRepAdaptor_Surface myS;
double myCriteria;
bool myIsDone;
int myErrorStatus;
occ::handle<IntTools_Context> myContext;
NCollection_Sequence<IntTools_CommonPrt> mySeqOfCommonPrts;
IntTools_Range myRange;
bool myQuickCoincidenceCheck;
double myMinDistance; //!< Minimal distance found
};
#endif // _IntTools_EdgeFace_HeaderFile