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// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _ShapePersistent_HSequence_HeaderFile
#define _ShapePersistent_HSequence_HeaderFile
#include <Standard_NotImplemented.hxx>
#include <StdObjMgt_Persistent.hxx>
#include <StdObject_gp_Vectors.hxx>
#include <gp_XYZ.hxx>
#include <NCollection_Sequence.hxx>
#include <NCollection_HSequence.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <gp_Vec.hxx>
class ShapePersistent_HSequence
{
template <class SequenceClass>
class node : public StdObjMgt_Persistent
{
public:
typedef typename SequenceClass::value_type ItemType;
public:
//! Read persistent data from a file.
Standard_EXPORT void Read(StdObjMgt_ReadData& theReadData) override;
//! Write persistent data to a file.
Standard_EXPORT void Write(StdObjMgt_WriteData& theWriteData) const override;
//! Gets persistent objects
void PChildren(SequenceOfPersistent& theChildren) const override
{
theChildren.Append(this->myPreviuos);
theChildren.Append(this->myNext);
}
//! Returns persistent type name
const char* PName() const override
{
throw Standard_NotImplemented("ShapePersistent_HSequence::node::PName - not implemented");
}
const Handle(node)& Previuos() const { return myPreviuos; }
const Handle(node)& Next() const { return myNext; }
const ItemType& Item() const { return myItem; }
private:
Handle(node) myPreviuos;
Handle(node) myNext;
ItemType myItem;
};
template <class SequenceClass>
class instance : public StdObjMgt_Persistent
{
public:
typedef node<SequenceClass> Node;
public:
//! Empty constructor.
instance()
: mySize(0)
{
}
//! Read persistent data from a file.
Standard_EXPORT void Read(StdObjMgt_ReadData& theReadData) override;
//! Write persistent data to a file.
Standard_EXPORT void Write(StdObjMgt_WriteData& theWriteData) const override;
//! Gets persistent objects
void PChildren(SequenceOfPersistent& theChildren) const override
{
theChildren.Append(this->myFirst);
theChildren.Append(this->myLast);
}
//! Returns persistent type name
const char* PName() const override
{
throw Standard_NotImplemented("ShapePersistent_HSequence::instance::PName - not implemented");
}
//! Import transient object from the persistent data.
Standard_EXPORT occ::handle<SequenceClass> Import() const;
private:
occ::handle<Node> myFirst;
occ::handle<Node> myLast;
int mySize;
};
public:
typedef instance<NCollection_HSequence<gp_XYZ>> XYZ;
typedef instance<NCollection_HSequence<gp_Pnt>> Pnt;
typedef instance<NCollection_HSequence<gp_Dir>> Dir;
typedef instance<NCollection_HSequence<gp_Vec>> Vec;
};
//=======================================================================
// XYZ
//=======================================================================
template <>
const char* ShapePersistent_HSequence::instance<NCollection_HSequence<gp_XYZ>>::PName() const;
template <>
const char* ShapePersistent_HSequence::node<NCollection_HSequence<gp_XYZ>>::PName() const;
//=======================================================================
// Pnt
//=======================================================================
template <>
const char* ShapePersistent_HSequence::instance<NCollection_HSequence<gp_Pnt>>::PName() const;
template <>
const char* ShapePersistent_HSequence::node<NCollection_HSequence<gp_Pnt>>::PName() const;
//=======================================================================
// Dir
//=======================================================================
template <>
const char* ShapePersistent_HSequence::instance<NCollection_HSequence<gp_Dir>>::PName() const;
template <>
const char* ShapePersistent_HSequence::node<NCollection_HSequence<gp_Dir>>::PName() const;
//=======================================================================
// Vec
//=======================================================================
template <>
const char* ShapePersistent_HSequence::instance<NCollection_HSequence<gp_Vec>>::PName() const;
template <>
const char* ShapePersistent_HSequence::node<NCollection_HSequence<gp_Vec>>::PName() const;
#endif