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// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _ShapePersistent_HArray1_HeaderFile
#define _ShapePersistent_HArray1_HeaderFile
#include <StdLPersistent_HArray1.hxx>
#include <StdObject_gp_Vectors.hxx>
#include <StdObject_gp_Curves.hxx>
#include <gp_XYZ.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_HArray1.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <gp_Vec.hxx>
#include <gp_XY.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Vec2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Circ2d.hxx>
#include <Poly_Triangle.hxx>
class ShapePersistent_HArray1 : private StdLPersistent_HArray1
{
public:
typedef instance<NCollection_HArray1<gp_XYZ>> XYZ;
typedef instance<NCollection_HArray1<gp_Pnt>> Pnt;
typedef instance<NCollection_HArray1<gp_Dir>> Dir;
typedef instance<NCollection_HArray1<gp_Vec>> Vec;
typedef instance<NCollection_HArray1<gp_XY>> XY;
typedef instance<NCollection_HArray1<gp_Pnt2d>> Pnt2d;
typedef instance<NCollection_HArray1<gp_Dir2d>> Dir2d;
typedef instance<NCollection_HArray1<gp_Vec2d>> Vec2d;
typedef instance<NCollection_HArray1<gp_Lin2d>> Lin2d;
typedef instance<NCollection_HArray1<gp_Circ2d>> Circ2d;
typedef instance<NCollection_HArray1<Poly_Triangle>> Triangle;
};
inline StdObjMgt_ReadData& operator>>(StdObjMgt_ReadData& theReadData, Poly_Triangle& theTriangle)
{
StdObjMgt_ReadData::ObjectSentry aSentry(theReadData);
int N1, N2, N3;
theReadData >> N1 >> N2 >> N3;
theTriangle.Set(N1, N2, N3);
return theReadData;
}
inline StdObjMgt_WriteData& operator<<(StdObjMgt_WriteData& theWriteData,
const Poly_Triangle& theTriangle)
{
StdObjMgt_WriteData::ObjectSentry aSentry(theWriteData);
int N1, N2, N3;
theTriangle.Get(N1, N2, N3);
theWriteData << N1 << N2 << N3;
return theWriteData;
}
#endif