Loading files
b8f597c67This file is pinned to the selected release. Download the original to open it in your design tool.
// Created on: 2014-11-21
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_TriangularFrustumSet.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_Delaun.hxx>
#include <Geom_Plane.hxx>
#include <GeomInt_IntSS.hxx>
#include <Geom_Circle.hxx>
#include <Geom_Line.hxx>
#include <NCollection_IncAllocator.hxx>
#include <SelectMgr_FrustumBuilder.hxx>
namespace
{
static const size_t MEMORY_BLOCK_SIZE = 512 * 7;
}
//=================================================================================================
SelectMgr_TriangularFrustumSet::SelectMgr_TriangularFrustumSet()
: myToAllowOverlap(false)
{
}
//=================================================================================================
SelectMgr_TriangularFrustumSet::~SelectMgr_TriangularFrustumSet() = default;
//=================================================================================================
void SelectMgr_TriangularFrustumSet::Init(const NCollection_Array1<gp_Pnt2d>& thePoints)
{
if (mySelPolyline.Points.IsNull())
{
mySelPolyline.Points = new NCollection_HArray1<gp_Pnt2d>(thePoints.Lower(), thePoints.Upper());
}
mySelPolyline.Points->Resize(thePoints.Lower(), thePoints.Upper(), false);
*mySelPolyline.Points = thePoints;
mySelectionType = SelectMgr_SelectionType_Polyline;
}
// =======================================================================
// function : Build
// purpose : Meshes polygon bounded by polyline. Than organizes a set of
// triangular frustums, where each triangle's projection onto
// near and far view frustum planes is considered as a frustum
// base
// =======================================================================
void SelectMgr_TriangularFrustumSet::Build()
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline
|| !mySelPolyline.Points.IsNull(),
"Error! SelectMgr_TriangularFrustumSet::Build() should be called after "
"selection frustum initialization");
myFrustums.Clear();
occ::handle<NCollection_IncAllocator> anAllocator =
new NCollection_IncAllocator(MEMORY_BLOCK_SIZE);
occ::handle<BRepMesh_DataStructureOfDelaun> aMeshStructure =
new BRepMesh_DataStructureOfDelaun(anAllocator);
int aPtsLower = mySelPolyline.Points->Lower();
int aPtsUpper = mySelPolyline.Points->Upper();
IMeshData::VectorOfInteger anIndexes(mySelPolyline.Points->Length(), anAllocator);
myBoundaryPoints.Resize(aPtsLower, aPtsLower + 2 * (mySelPolyline.Points->Length()) - 1, false);
for (int aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
{
BRepMesh_Vertex aVertex(mySelPolyline.Points->Value(aPtIdx).XY(), aPtIdx, BRepMesh_Frontier);
anIndexes.Append(aMeshStructure->AddNode(aVertex));
const gp_Pnt aNearPnt =
myBuilder->ProjectPntOnViewPlane(aVertex.Coord().X(), aVertex.Coord().Y(), 0.0);
const gp_Pnt aFarPnt =
myBuilder->ProjectPntOnViewPlane(aVertex.Coord().X(), aVertex.Coord().Y(), 1.0);
myBoundaryPoints.SetValue(aPtIdx, aNearPnt);
myBoundaryPoints.SetValue(aPtIdx + mySelPolyline.Points->Length(), aFarPnt);
}
double aPtSum = 0;
for (int aIdx = aPtsLower; aIdx <= aPtsUpper; ++aIdx)
{
int aNextIdx = (aIdx % mySelPolyline.Points->Length()) + 1;
aPtSum += (mySelPolyline.Points->Value(aNextIdx).Coord().X()
- mySelPolyline.Points->Value(aIdx).Coord().X())
* (mySelPolyline.Points->Value(aNextIdx).Coord().Y()
+ mySelPolyline.Points->Value(aIdx).Coord().Y());
}
bool isClockwiseOrdered = aPtSum < 0;
for (int aIdx = 0; aIdx < anIndexes.Length(); ++aIdx)
{
int aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
int aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
BRepMesh_Edge anEdge(anIndexes.Value(aPtIdx), anIndexes.Value(aNextPtIdx), BRepMesh_Frontier);
aMeshStructure->AddLink(anEdge);
}
BRepMesh_Delaun aTriangulation(aMeshStructure, anIndexes);
const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
if (aTriangles.Extent() < 1)
{
return;
}
IMeshData::IteratorOfMapOfInteger aTriangleIt(aTriangles);
for (; aTriangleIt.More(); aTriangleIt.Next())
{
const int aTriangleId = aTriangleIt.Key();
const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement(aTriangleId);
if (aCurrentTriangle.Movability() == BRepMesh_Deleted)
{
continue;
}
int aTriangleVerts[3];
aMeshStructure->ElementNodes(aCurrentTriangle, aTriangleVerts);
gp_Pnt2d aPts[3];
for (int aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
{
const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode(aTriangleVerts[aVertIdx]);
aPts[aVertIdx] = aVertex.Coord();
}
occ::handle<SelectMgr_TriangularFrustum> aTrFrustum = new SelectMgr_TriangularFrustum();
aTrFrustum->Init(aPts[0], aPts[1], aPts[2]);
aTrFrustum->SetBuilder(myBuilder);
aTrFrustum->Build();
myFrustums.Append(aTrFrustum);
}
aMeshStructure.Nullify();
anAllocator.Nullify();
}
// =======================================================================
// function : ScaleAndTransform
// purpose : IMPORTANT: Scaling makes sense only for frustum built on a single point!
// Note that this method does not perform any checks on type of the frustum.
// Returns a copy of the frustum resized according to the scale factor given
// and transforms it using the matrix given.
// There are no default parameters, but in case if:
// - transformation only is needed: @theScaleFactor must be initialized
// as any negative value;
// - scale only is needed: @theTrsf must be set to gp_Identity.
// =======================================================================
occ::handle<SelectMgr_BaseIntersector> SelectMgr_TriangularFrustumSet::ScaleAndTransform(
const int theScale,
const gp_GTrsf& theTrsf,
const occ::handle<SelectMgr_FrustumBuilder>& theBuilder) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::ScaleAndTransform() should be "
"called after selection frustum initialization");
occ::handle<SelectMgr_TriangularFrustumSet> aRes = new SelectMgr_TriangularFrustumSet();
aRes->SetCamera(myCamera);
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
aRes->myFrustums.Append(occ::down_cast<SelectMgr_TriangularFrustum>(
anIter.Value()->ScaleAndTransform(theScale, theTrsf, theBuilder)));
}
aRes->myBoundaryPoints.Resize(myBoundaryPoints.Lower(), myBoundaryPoints.Upper(), false);
for (int anIdx = myBoundaryPoints.Lower(); anIdx <= myBoundaryPoints.Upper(); anIdx++)
{
gp_Pnt aPoint = myBoundaryPoints.Value(anIdx);
theTrsf.Transforms(aPoint.ChangeCoord());
aRes->myBoundaryPoints.SetValue(anIdx, aPoint);
}
aRes->mySelectionType = mySelectionType;
aRes->mySelPolyline.Points = mySelPolyline.Points;
aRes->SetBuilder(theBuilder);
return aRes;
}
//=======================================================================
// function : CopyWithBuilder
// purpose : Returns a copy of the frustum using the given frustum builder configuration.
// Returned frustum should be re-constructed before being used.
//=======================================================================
occ::handle<SelectMgr_BaseIntersector> SelectMgr_TriangularFrustumSet::CopyWithBuilder(
const occ::handle<SelectMgr_FrustumBuilder>& theBuilder) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::CopyWithBuilder() should be called "
"after selection frustum initialization");
Standard_ASSERT_RAISE(
!theBuilder.IsNull(),
"Error! SelectMgr_TriangularFrustumSet::CopyWithBuilder() should be called with valid builder");
occ::handle<SelectMgr_TriangularFrustumSet> aRes = new SelectMgr_TriangularFrustumSet();
aRes->SetCamera(myCamera);
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
aRes->myFrustums.Append(
occ::down_cast<SelectMgr_TriangularFrustum>(anIter.Value()->CopyWithBuilder(theBuilder)));
}
aRes->mySelectionType = mySelectionType;
aRes->mySelPolyline = mySelPolyline;
aRes->myToAllowOverlap = myToAllowOverlap;
aRes->SetBuilder(theBuilder);
return aRes;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsBox(const NCollection_Vec3<double>& theMinPnt,
const NCollection_Vec3<double>& theMaxPnt,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()->OverlapsBox(theMinPnt, theMaxPnt, theClipRange, thePickResult))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsBox(const NCollection_Vec3<double>& theMinPnt,
const NCollection_Vec3<double>& theMaxPnt,
bool* theInside) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
bool isAnyFrustumOverlap = false;
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()->OverlapsBox(theMinPnt, theMaxPnt, nullptr))
{
isAnyFrustumOverlap = true;
break;
}
}
if (!isAnyFrustumOverlap)
{
return false;
}
if (myToAllowOverlap || theInside == nullptr)
{
return true;
}
const gp_Pnt aCorners[8] = {gp_Pnt(theMinPnt.x(), theMinPnt.y(), theMinPnt.z()),
gp_Pnt(theMaxPnt.x(), theMinPnt.y(), theMinPnt.z()),
gp_Pnt(theMinPnt.x(), theMaxPnt.y(), theMinPnt.z()),
gp_Pnt(theMaxPnt.x(), theMaxPnt.y(), theMinPnt.z()),
gp_Pnt(theMinPnt.x(), theMinPnt.y(), theMaxPnt.z()),
gp_Pnt(theMaxPnt.x(), theMinPnt.y(), theMaxPnt.z()),
gp_Pnt(theMinPnt.x(), theMaxPnt.y(), theMaxPnt.z()),
gp_Pnt(theMaxPnt.x(), theMaxPnt.y(), theMaxPnt.z())};
for (const gp_Pnt& aCorner : aCorners)
{
if (!isPointInsideAnyFrustum(aCorner))
{
*theInside &= false;
break;
}
}
return true;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsPoint(const gp_Pnt& thePnt,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()->OverlapsPoint(thePnt, theClipRange, thePickResult))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsPoint(const gp_Pnt& thePnt) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
return isPointInsideAnyFrustum(thePnt);
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::isPointInsideAnyFrustum(const gp_Pnt& thePnt) const
{
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()->hasPointOverlap(thePnt))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsPolygon(
const NCollection_Array1<gp_Pnt>& theArrayOfPts,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (!anIter.Value()->OverlapsPolygon(theArrayOfPts, theSensType, theClipRange, thePickResult))
{
continue;
}
if (myToAllowOverlap)
{
return true;
}
int aPtsLower = theArrayOfPts.Lower();
int aPtsUpper = theArrayOfPts.Upper();
for (int anIdx = aPtsLower; anIdx <= aPtsUpper; anIdx++)
{
if (isIntersectBoundary(theArrayOfPts.Value(anIdx),
theArrayOfPts.Value(anIdx < aPtsUpper ? anIdx + 1 : aPtsLower)))
{
return false;
}
}
return true;
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsSegment(const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (!anIter.Value()->OverlapsSegment(thePnt1, thePnt2, theClipRange, thePickResult))
{
continue;
}
if (myToAllowOverlap)
{
return true;
}
if (isIntersectBoundary(thePnt1, thePnt2))
{
return false;
}
return true;
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsTriangle(const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const gp_Pnt& thePnt3,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (!anIter.Value()
->OverlapsTriangle(thePnt1, thePnt2, thePnt3, theSensType, theClipRange, thePickResult))
{
continue;
}
if (myToAllowOverlap)
{
return true;
}
if (isIntersectBoundary(thePnt1, thePnt2) || isIntersectBoundary(thePnt2, thePnt3)
|| isIntersectBoundary(thePnt3, thePnt1))
{
return false;
}
return true;
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsSphere(const gp_Pnt& theCenter,
const double theRadius,
bool* /*theInside*/) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()->OverlapsSphere(theCenter, theRadius, nullptr))
{
// select 3 points of the frustum and build a plane on them
double aMaxDist1 = 0.0, aMaxDist2 = 0.0;
int anIdx1 = myBoundaryPoints.Lower();
int anIdx2 = myBoundaryPoints.Lower();
int anIdx3 = myBoundaryPoints.Lower();
for (int anIdx = myBoundaryPoints.Lower();
anIdx < myBoundaryPoints.Length() / 2 + myBoundaryPoints.Lower();
anIdx++)
{
if (myBoundaryPoints[anIdx1].Distance(myBoundaryPoints[anIdx]) < Precision::Confusion())
{
continue;
}
else if (aMaxDist1 < myBoundaryPoints[anIdx1].Distance(myBoundaryPoints[anIdx]))
{
if (anIdx2 != anIdx3)
{
anIdx3 = anIdx2;
aMaxDist2 = aMaxDist1;
}
anIdx2 = anIdx;
aMaxDist1 = myBoundaryPoints[anIdx1].Distance(myBoundaryPoints[anIdx]);
}
else if (aMaxDist2 < myBoundaryPoints[anIdx2].Distance(myBoundaryPoints[anIdx]))
{
anIdx3 = anIdx;
aMaxDist2 = myBoundaryPoints[anIdx2].Distance(myBoundaryPoints[anIdx]);
}
}
gp_Vec aVecPlane1(myBoundaryPoints[anIdx1], myBoundaryPoints[anIdx2]);
gp_Vec aVecPlane2(myBoundaryPoints[anIdx1], myBoundaryPoints[anIdx3]);
const gp_Dir aNorm(aVecPlane1.Crossed(aVecPlane2));
// distance from point(x,y,z) to plane(A,B,C,D) d = | Ax + By + Cz + D | / sqrt (A^2 + B^2 +
// C^2) = aPnt.Dot (Norm) / 1
const gp_Pnt aCenterProj = theCenter.XYZ() - aNorm.XYZ() * theCenter.XYZ().Dot(aNorm.XYZ());
// If the center of the sphere is inside of the volume projection, then anAngleSum will be
// equal 2*M_PI
double anAngleSum = 0.0;
NCollection_Array1<gp_Pnt> aBoundaries(myBoundaryPoints.Lower(),
myBoundaryPoints.Length() / 2
+ myBoundaryPoints.Lower());
for (int anIdx = myBoundaryPoints.Lower();
anIdx < myBoundaryPoints.Length() / 2 + myBoundaryPoints.Lower();
anIdx++)
{
aBoundaries.SetValue(anIdx, myBoundaryPoints[anIdx]);
gp_Pnt aPnt1 = myBoundaryPoints.Value(anIdx);
gp_Pnt aPnt2 = myBoundaryPoints.Value(anIdx + 1);
// Projections of the points on the plane
gp_Pnt aPntProj1 = aPnt1.XYZ() - aNorm.XYZ() * aPnt1.XYZ().Dot(aNorm.XYZ());
gp_Pnt aPntProj2 = aPnt2.XYZ() - aNorm.XYZ() * aPnt2.XYZ().Dot(aNorm.XYZ());
gp_Vec aVecAngle1(aCenterProj, aPntProj1);
gp_Vec aVecAngle2(aCenterProj, aPntProj2);
anAngleSum += aVecAngle1.Angle(aVecAngle2);
}
bool isCenterInside = std::abs(anAngleSum - 2 * M_PI) < Precision::Confusion();
bool isBoundaryInside = false;
bool isIntersectSphereBoundaries =
IsBoundaryIntersectSphere(aCenterProj, theRadius, aNorm, aBoundaries, isBoundaryInside);
if (myToAllowOverlap)
{
return isIntersectSphereBoundaries || isCenterInside;
}
else
{
return !isIntersectSphereBoundaries && isCenterInside && !isBoundaryInside;
}
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsSphere(const gp_Pnt& theCenter,
const double theRadius,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()->OverlapsSphere(theCenter, theRadius, theClipRange, thePickResult))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsCylinder(const double theBottomRad,
const double theTopRad,
const double theHeight,
const gp_Trsf& theTrsf,
const bool theIsHollow,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()->OverlapsCylinder(theBottomRad,
theTopRad,
theHeight,
theTrsf,
theIsHollow,
theClipRange,
thePickResult))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsCylinder(const double theBottomRad,
const double theTopRad,
const double theHeight,
const gp_Trsf& theTrsf,
const bool theIsHollow,
bool* theInside) const
{
const gp_Dir aCylNorm(gp::DZ().Transformed(theTrsf));
const gp_Pnt aBottomCenter(gp::Origin().Transformed(theTrsf));
const gp_Pnt aTopCenter = aBottomCenter.XYZ() + aCylNorm.XYZ() * theHeight;
const gp_Vec aVecPlane1(myFrustums.First()->myVertices[0], myFrustums.First()->myVertices[1]);
const gp_Vec aVecPlane2(myFrustums.First()->myVertices[0], myFrustums.First()->myVertices[2]);
const gp_Dir aDirNorm(aVecPlane1.Crossed(aVecPlane2));
const double anAngle = aCylNorm.Angle(aDirNorm);
const double aCosAngle = std::cos(anAngle);
const gp_Pln aPln(myFrustums.First()->myVertices[0], aDirNorm);
double aCoefA, aCoefB, aCoefC, aCoefD;
aPln.Coefficients(aCoefA, aCoefB, aCoefC, aCoefD);
const double aTBottom =
-(aBottomCenter.XYZ().Dot(aDirNorm.XYZ()) + aCoefD) / aDirNorm.Dot(aDirNorm);
const gp_Pnt aBottomCenterProject(aCoefA * aTBottom + aBottomCenter.X(),
aCoefB * aTBottom + aBottomCenter.Y(),
aCoefC * aTBottom + aBottomCenter.Z());
const double aTTop = -(aTopCenter.XYZ().Dot(aDirNorm.XYZ()) + aCoefD) / aDirNorm.Dot(aDirNorm);
const gp_Pnt aTopCenterProject(aCoefA * aTTop + aTopCenter.X(),
aCoefB * aTTop + aTopCenter.Y(),
aCoefC * aTTop + aTopCenter.Z());
gp_XYZ aCylNormProject;
const gp_XYZ aTopBottomVec = aTopCenterProject.XYZ() - aBottomCenterProject.XYZ();
const double aTopBottomDist = aTopBottomVec.Modulus();
if (aTopBottomDist > 0.0)
{
aCylNormProject = aTopBottomVec / aTopBottomDist;
}
gp_Pnt aPoints[6];
aPoints[0] = aBottomCenterProject.XYZ() - aCylNormProject * theBottomRad * std::abs(aCosAngle);
aPoints[1] = aTopCenterProject.XYZ() + aCylNormProject * theTopRad * std::abs(aCosAngle);
const gp_Dir aDirEndFaces = (aCylNorm.IsParallel(aDirNorm, Precision::Angular()))
? gp::DY().Transformed(theTrsf)
: aCylNorm.Crossed(aDirNorm);
aPoints[2] = aTopCenterProject.XYZ() + aDirEndFaces.XYZ() * theTopRad;
aPoints[3] = aTopCenterProject.XYZ() - aDirEndFaces.XYZ() * theTopRad;
aPoints[4] = aBottomCenterProject.XYZ() + aDirEndFaces.XYZ() * theBottomRad;
aPoints[5] = aBottomCenterProject.XYZ() - aDirEndFaces.XYZ() * theBottomRad;
gp_Pnt aVerticesBuf[3];
NCollection_Array1<gp_Pnt> aVertices(aVerticesBuf[0], 0, 2);
bool isCylInsideTriangSet = true;
for (int i = 0; i < 6; ++i)
{
bool isInside = false;
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
for (int anIdx = 0; anIdx < 3; anIdx++)
{
aVertices[anIdx] = anIter.Value()->myVertices[anIdx];
}
if (anIter.Value()->isDotInside(aPoints[i], aVertices))
{
isInside = true;
break;
}
}
isCylInsideTriangSet &= isInside;
}
if (theInside != nullptr)
{
*theInside &= isCylInsideTriangSet;
}
if (isCylInsideTriangSet)
{
return true;
}
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()
->OverlapsCylinder(theBottomRad, theTopRad, theHeight, theTrsf, theIsHollow, theInside))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsCircle(const double theRadius,
const gp_Trsf& theTrsf,
const bool theIsFilled,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const
{
Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after "
"selection frustum initialization");
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (anIter.Value()
->OverlapsCircle(theRadius, theTrsf, theIsFilled, theClipRange, thePickResult))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::OverlapsCircle(const double theRadius,
const gp_Trsf& theTrsf,
const bool theIsFilled,
bool* theInside) const
{
const gp_Pnt aCenter(gp::Origin().Transformed(theTrsf));
const gp_Vec aVecPlane1(myFrustums.First()->myVertices[0], myFrustums.First()->myVertices[1]);
const gp_Vec aVecPlane2(myFrustums.First()->myVertices[0], myFrustums.First()->myVertices[2]);
const gp_Dir aDirNorm(aVecPlane1.Crossed(aVecPlane2));
const gp_Pln aPln(myFrustums.First()->myVertices[0], aDirNorm);
double aCoefA, aCoefB, aCoefC, aCoefD;
aPln.Coefficients(aCoefA, aCoefB, aCoefC, aCoefD);
const double aT = -(aCenter.XYZ().Dot(aDirNorm.XYZ()) + aCoefD) / aDirNorm.Dot(aDirNorm);
const gp_Pnt aCenterProject(aCoefA * aT + aCenter.X(),
aCoefB * aT + aCenter.Y(),
aCoefC * aT + aCenter.Z());
gp_Pnt aVerticesBuf[3];
NCollection_Array1<gp_Pnt> aVertices(aVerticesBuf[0], 0, 2);
if (!theIsFilled)
{
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (!anIter.Value()->OverlapsCircle(theRadius, theTrsf, theIsFilled, theInside))
{
continue;
}
if (myToAllowOverlap)
{
return true;
}
if (isIntersectBoundary(theRadius, theTrsf, theIsFilled))
{
if (theInside != nullptr)
{
*theInside &= false;
}
return false;
}
return true;
}
}
else
{
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
if (!anIter.Value()->OverlapsCircle(theRadius, theTrsf, theIsFilled, theInside))
{
continue;
}
if (myToAllowOverlap)
{
return true;
}
if (isIntersectBoundary(theRadius, theTrsf, theIsFilled))
{
return false;
}
return true;
}
}
if (theInside != nullptr)
{
*theInside &= false;
}
return false;
}
//=================================================================================================
void SelectMgr_TriangularFrustumSet::GetPlanes(
NCollection_DynamicArray<NCollection_Vec4<double>>& thePlaneEquations) const
{
thePlaneEquations.Clear();
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
anIter.Value()->GetPlanes(thePlaneEquations);
}
}
//=================================================================================================
void SelectMgr_TriangularFrustumSet::SetAllowOverlapDetection(const bool theIsToAllow)
{
myToAllowOverlap = theIsToAllow;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::pointInTriangle(const gp_Pnt& thePnt,
const gp_Pnt& theV1,
const gp_Pnt& theV2,
const gp_Pnt& theV3)
{
gp_Vec a = theV1.XYZ() - thePnt.XYZ();
gp_Vec b = theV2.XYZ() - thePnt.XYZ();
gp_Vec c = theV3.XYZ() - thePnt.XYZ();
gp_Vec u = b.Crossed(c);
gp_Vec v = c.Crossed(a);
gp_Vec w = a.Crossed(b);
return u.Dot(v) >= 0.0 && u.Dot(w) >= 0.0;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::segmentSegmentIntersection(const gp_Pnt& theStartPnt1,
const gp_Pnt& theEndPnt1,
const gp_Pnt& theStartPnt2,
const gp_Pnt& theEndPnt2)
{
gp_XYZ aVec1 = theEndPnt1.XYZ() - theStartPnt1.XYZ();
gp_XYZ aVec2 = theEndPnt2.XYZ() - theStartPnt2.XYZ();
gp_XYZ aVec21 = theStartPnt2.XYZ() - theStartPnt1.XYZ();
gp_XYZ aVec12 = theStartPnt1.XYZ() - theStartPnt2.XYZ();
if (std::abs(aVec21.DotCross(aVec1, aVec2)) > Precision::Confusion()
|| std::abs(aVec12.DotCross(aVec2, aVec1)) > Precision::Confusion())
{
// lines are not coplanar
return false;
}
double aValue1 =
aVec21.Crossed(aVec2).Dot(aVec1.Crossed(aVec2)) / aVec1.Crossed(aVec2).SquareModulus();
double aValue2 =
aVec12.Crossed(aVec1).Dot(aVec2.Crossed(aVec1)) / aVec2.Crossed(aVec1).SquareModulus();
return aValue1 >= 0.0 && aValue1 <= 1.0 && aValue2 >= 0.0 && aValue2 <= 1.0;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::isIntersectBoundary(const double theRadius,
const gp_Trsf& theTrsf,
const bool theIsFilled) const
{
int aFacesNb = myBoundaryPoints.Length() / 2;
const gp_Pnt& aCircCenter = theTrsf.TranslationPart();
gp_Ax2 anAxis;
anAxis.Transform(theTrsf);
occ::handle<Geom_Circle> aCirc = new Geom_Circle(anAxis, theRadius);
gp_Dir aCircNorm = gp_Dir(gp_Dir::D::Z).Transformed(theTrsf);
occ::handle<Geom_Surface> aCircPlane = new Geom_Plane(aCircCenter, aCircNorm);
for (int anIdx = myBoundaryPoints.Lower(); anIdx < aFacesNb + myBoundaryPoints.Lower(); anIdx++)
{
gp_Pnt aFace[4] = {myBoundaryPoints.Value(anIdx),
myBoundaryPoints.Value(anIdx + aFacesNb),
myBoundaryPoints.Value(anIdx % aFacesNb + 1 + aFacesNb),
myBoundaryPoints.Value(anIdx % aFacesNb + 1)};
gp_Dir aBndPlaneNorm = gp_Vec(aFace[0], aFace[1]).Crossed(gp_Vec(aFace[0], aFace[2]));
occ::handle<Geom_Surface> aBndPlane = new Geom_Plane(aFace[0], aBndPlaneNorm);
GeomInt_IntSS anInterSS(aCircPlane, aBndPlane, Precision::Confusion());
if (!anInterSS.IsDone() || anInterSS.NbLines() == 0)
{
continue;
}
const occ::handle<Geom_Line>& anInterLine = occ::down_cast<Geom_Line>(anInterSS.Line(1));
double aDistance = anInterLine->Lin().Distance(aCircCenter);
if (aDistance > theRadius)
{
continue;
}
gp_Lin aLine = anInterLine->Lin();
gp_Lin aNormalLine = aLine.Normal(aCircCenter);
gp_Pnt aCrossPoint =
aCircCenter.Translated(aNormalLine.Direction().Reversed().XYZ() * aDistance);
double anOffset = std::sqrt(theRadius * theRadius - aDistance * aDistance);
// Line-circle intersection points
gp_Pnt aP1 = aCrossPoint.Translated(aLine.Direction().XYZ() * anOffset);
gp_Pnt aP2 = aCrossPoint.Translated(aLine.Direction().Reversed().XYZ() * anOffset);
if (pointInTriangle(aP1, aFace[0], aFace[1], aFace[2])
|| pointInTriangle(aP1, aFace[0], aFace[2], aFace[3])
|| pointInTriangle(aP2, aFace[0], aFace[1], aFace[2])
|| pointInTriangle(aP2, aFace[0], aFace[2], aFace[3]))
{
return true;
}
if (theIsFilled || segmentSegmentIntersection(aP1, aP2, aFace[0], aFace[1])
|| segmentSegmentIntersection(aP1, aP2, aFace[1], aFace[2])
|| segmentSegmentIntersection(aP1, aP2, aFace[2], aFace[3])
|| segmentSegmentIntersection(aP1, aP2, aFace[0], aFace[3]))
{
return true;
}
}
return false;
}
//=================================================================================================
bool SelectMgr_TriangularFrustumSet::isIntersectBoundary(const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2) const
{
int aFacesNb = myBoundaryPoints.Length() / 2;
gp_Vec aDir = thePnt2.XYZ() - thePnt1.XYZ();
gp_Pnt anOrig = thePnt1;
for (int anIdx = myBoundaryPoints.Lower(); anIdx < aFacesNb + myBoundaryPoints.Lower(); anIdx++)
{
gp_Pnt aFace[4] = {myBoundaryPoints.Value(anIdx),
myBoundaryPoints.Value(anIdx + aFacesNb),
myBoundaryPoints.Value(anIdx % aFacesNb + 1 + aFacesNb),
myBoundaryPoints.Value(anIdx % aFacesNb + 1)};
if (segmentTriangleIntersection(anOrig, aDir, aFace[0], aFace[1], aFace[2])
|| segmentTriangleIntersection(anOrig, aDir, aFace[0], aFace[2], aFace[3]))
{
return true;
}
}
return false;
}
//=======================================================================
// function : segmentTriangleIntersection
// purpose : Moller-Trumbore ray-triangle intersection test
//=======================================================================
bool SelectMgr_TriangularFrustumSet::segmentTriangleIntersection(const gp_Pnt& theOrig,
const gp_Vec& theDir,
const gp_Pnt& theV1,
const gp_Pnt& theV2,
const gp_Pnt& theV3)
{
gp_Vec aPVec, aTVec, aQVec;
double aD, aInvD, anU, aV, aT;
gp_Vec anEdge1 = theV2.XYZ() - theV1.XYZ();
gp_Vec anEdge2 = theV3.XYZ() - theV1.XYZ();
aPVec = theDir.Crossed(anEdge2);
aD = anEdge1.Dot(aPVec);
if (fabs(aD) < gp::Resolution())
{
return false;
}
aInvD = 1.0 / aD;
aTVec = theOrig.XYZ() - theV1.XYZ();
anU = aInvD * aTVec.Dot(aPVec);
if (anU < 0.0 || anU > 1.0)
{
return false;
}
aQVec = aTVec.Crossed(anEdge1);
aV = aInvD * theDir.Dot(aQVec);
if (aV < 0.0 || anU + aV > 1.0)
{
return false;
}
aT = aInvD * anEdge2.Dot(aQVec);
return aT >= 0 && aT <= 1;
}
//=================================================================================================
gp_Pnt SelectMgr_TriangularFrustumSet::DetectedPoint(const double theDepth) const
{
(void)theDepth;
throw Standard_ProgramError("SelectMgr_TriangularFrustumSet::DetectedPoint() should not be "
"called for Polyline selection type");
}
//=================================================================================================
void SelectMgr_TriangularFrustumSet::DumpJson(Standard_OStream& theOStream, int theDepth) const
{
OCCT_DUMP_CLASS_BEGIN(theOStream, SelectMgr_TriangularFrustumSet)
OCCT_DUMP_BASE_CLASS(theOStream, theDepth, SelectMgr_BaseFrustum)
for (NCollection_List<occ::handle<SelectMgr_TriangularFrustum>>::Iterator anIter(myFrustums);
anIter.More();
anIter.Next())
{
const occ::handle<SelectMgr_TriangularFrustum>& aFrustum = anIter.Value();
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, aFrustum.get())
}
}