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// Created on: 1995-02-20
// Created by: Mister rmi
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectableObject_HeaderFile
#define _SelectMgr_SelectableObject_HeaderFile
#include <PrsMgr_PresentableObject.hxx>
#include <NCollection_IndexedMap.hxx>
#include <NCollection_Shared.hxx>
#include <NCollection_Sequence.hxx>
#include <SelectMgr_Selection.hxx>
class SelectMgr_EntityOwner;
//! A framework to supply the structure of the object to be selected.
//! At the first pick, this structure is created by calling the appropriate algorithm and retaining
//! this framework for further picking. This abstract framework is inherited in Application
//! Interactive Services (AIS), notably in AIS_InteractiveObject. Consequently, 3D selection should
//! be handled by the relevant daughter classes and their member functions in AIS. This is
//! particularly true in the creation of new interactive objects.
//!
//! Key interface methods to be implemented by every Selectable Object:
//! * Presentable Object (PrsMgr_PresentableObject)
//! Consider defining an enumeration of supported Display Mode indexes for particular Interactive
//! Object or class of Interactive Objects.
//! - AcceptDisplayMode() accepting display modes implemented by this object;
//! - Compute() computing presentation for the given display mode index;
//! * Selectable Object (SelectMgr_SelectableObject)
//! Consider defining an enumeration of supported Selection Mode indexes for particular
//! Interactive Object or class of Interactive Objects.
//! - ComputeSelection() computing selectable entities for the given selection mode index.
class SelectMgr_SelectableObject : public PrsMgr_PresentableObject
{
DEFINE_STANDARD_RTTIEXT(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
friend class SelectMgr_SelectionManager;
public:
//! Clears all selections of the object
Standard_EXPORT ~SelectMgr_SelectableObject() override;
//! Computes sensitive primitives for the given selection mode - key interface method of
//! Selectable Object.
//! @param theSelection selection to fill
//! @param theMode selection mode to create sensitive primitives
virtual void ComputeSelection(const occ::handle<SelectMgr_Selection>& theSelection,
const int theMode) = 0;
//! Informs the graphic context that the interactive Object may be decomposed into sub-shapes for
//! dynamic selection. The most used Interactive Object is AIS_Shape.
virtual bool AcceptShapeDecomposition() const { return false; }
//! Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use
//! this method to update selection primitives except implementing custom selection manager!
//! This method does not take into account necessary BVH updates, but may invalidate the pointers
//! it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
Standard_EXPORT void RecomputePrimitives();
//! Re-computes the sensitive primitives which correspond to the <theMode>th selection mode.
//! IMPORTANT: Do not use this method to update selection primitives except implementing custom
//! selection manager! selection manager! This method does not take into account necessary BVH
//! updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from
//! outside classes, use method UpdateSelection.
Standard_EXPORT void RecomputePrimitives(const int theMode);
//! Adds the selection aSelection with the selection mode
//! index aMode to this framework.
Standard_EXPORT void AddSelection(const occ::handle<SelectMgr_Selection>& aSelection,
const int aMode);
//! Empties all the selections in the SelectableObject
//! <update> parameter defines whether all object's
//! selections should be flagged for further update or not.
//! This improved method can be used to recompute an
//! object's selection (without redisplaying the object
//! completely) when some selection mode is activated not for the first time.
Standard_EXPORT void ClearSelections(const bool update = false);
//! Returns the selection having specified selection mode or NULL.
Standard_EXPORT const occ::handle<SelectMgr_Selection>& Selection(const int theMode) const;
//! Returns true if a selection corresponding to the selection mode theMode was computed for this
//! object.
bool HasSelection(const int theMode) const { return !Selection(theMode).IsNull(); }
//! Return the sequence of selections.
const NCollection_Sequence<occ::handle<SelectMgr_Selection>>& Selections() const
{
return myselections;
}
Standard_EXPORT void ResetTransformation() override;
//! Recomputes the location of the selection aSelection.
Standard_EXPORT void UpdateTransformation() override;
//! Updates locations in all sensitive entities from <aSelection>
//! and in corresponding entity owners.
Standard_EXPORT virtual void UpdateTransformations(
const occ::handle<SelectMgr_Selection>& aSelection);
//! Method which draws selected owners ( for fast presentation draw )
Standard_EXPORT virtual void HilightSelected(
const occ::handle<PrsMgr_PresentationManager>& thePrsMgr,
const NCollection_Sequence<occ::handle<SelectMgr_EntityOwner>>& theSeq);
//! Method which clear all selected owners belonging
//! to this selectable object ( for fast presentation draw )
Standard_EXPORT virtual void ClearSelected();
//! Method that needs to be implemented when the object
//! manages selection and dynamic highlighting on its own.
//! Clears or invalidates dynamic highlight presentation.
//! By default it clears immediate draw of given presentation
//! manager.
Standard_EXPORT virtual void ClearDynamicHighlight(
const occ::handle<PrsMgr_PresentationManager>& theMgr);
//! Method which hilight an owner belonging to
//! this selectable object (for fast presentation draw)
Standard_EXPORT virtual void HilightOwnerWithColor(
const occ::handle<PrsMgr_PresentationManager>& thePM,
const occ::handle<Prs3d_Drawer>& theStyle,
const occ::handle<SelectMgr_EntityOwner>& theOwner);
//! If returns True, the old mechanism for highlighting selected objects is used (HilightSelected
//! Method may be empty). If returns False, the HilightSelected method will be fully responsible
//! for highlighting selected entity owners belonging to this selectable object.
virtual bool IsAutoHilight() const { return myAutoHilight; }
//! Set AutoHilight property to true or false.
virtual void SetAutoHilight(const bool theAutoHilight) { myAutoHilight = theAutoHilight; }
//! Creates or returns existing presentation for highlighting detected object.
//! @param thePrsMgr presentation manager to create new presentation
//! @return existing or newly created presentation (when thePrsMgr is not NULL)
Standard_EXPORT occ::handle<Prs3d_Presentation> GetHilightPresentation(
const occ::handle<PrsMgr_PresentationManager>& thePrsMgr);
//! Creates or returns existing presentation for highlighting selected object.
//! @param thePrsMgr presentation manager to create new presentation
//! @return existing or newly created presentation (when thePrsMgr is not NULL)
Standard_EXPORT occ::handle<Prs3d_Presentation> GetSelectPresentation(
const occ::handle<PrsMgr_PresentationManager>& thePrsMgr);
//! Removes presentations returned by GetHilightPresentation() and GetSelectPresentation().
Standard_EXPORT virtual void ErasePresentations(bool theToRemove);
//! Set Z layer ID and update all presentations of the selectable object.
//! The layers mechanism allows drawing objects in higher layers in overlay of objects in lower
//! layers.
Standard_EXPORT void SetZLayer(const Graphic3d_ZLayerId theLayerId) override;
//! Sets update status FULL to selections of the object. Must be used as the only method of
//! UpdateSelection from outer classes to prevent BVH structures from being outdated.
void UpdateSelection(const int theMode = -1) { updateSelection(theMode); }
//! Sets common entity owner for assembly sensitive object entities
Standard_EXPORT void SetAssemblyOwner(const occ::handle<SelectMgr_EntityOwner>& theOwner,
const int theMode = -1);
//! Returns a bounding box of sensitive entities with the owners given if they are a part of
//! activated selection
Standard_EXPORT Bnd_Box BndBoxOfSelected(
const occ::handle<
NCollection_Shared<NCollection_IndexedMap<occ::handle<SelectMgr_EntityOwner>>>>& theOwners);
//! Returns the mode for selection of object as a whole; 0 by default.
int GlobalSelectionMode() const { return myGlobalSelMode; }
//! Returns the owner of mode for selection of object as a whole
Standard_EXPORT virtual occ::handle<SelectMgr_EntityOwner> GlobalSelOwner() const;
//! Returns common entity owner if the object is an assembly
Standard_EXPORT virtual const occ::handle<SelectMgr_EntityOwner>& GetAssemblyOwner() const;
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override;
protected:
//! Protected empty constructor.
Standard_EXPORT SelectMgr_SelectableObject(
const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Override global selection mode.
void setGlobalSelMode(const int theMode) { myGlobalSelMode = theMode > 0 ? theMode : 0; }
//! Update clipping planes state.
Standard_EXPORT void UpdateClipping() override;
//! Sets update status FULL to selections of the object.
//! Must be used as the only method of UpdateSelection from outer classes to prevent BVH
//! structures from being outdated.
Standard_EXPORT virtual void updateSelection(const int theMode);
protected:
NCollection_Sequence<occ::handle<SelectMgr_Selection>> myselections; //!< list of selections
// clang-format off
occ::handle<Prs3d_Presentation> mySelectionPrs; //!< optional presentation for highlighting selected object
occ::handle<Prs3d_Presentation> myHilightPrs; //!< optional presentation for highlighting detected object
// clang-format on
int myGlobalSelMode; //!< global selection mode
bool myAutoHilight; //!< auto-highlighting flag defining
};
#endif // _SelectMgr_SelectableObject_HeaderFile
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