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// Created on: 1993-07-22
// Created by: Remi LEQUETTE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepPrimAPI_MakeRevolution_HeaderFile
#define _BRepPrimAPI_MakeRevolution_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <BRepPrim_Revolution.hxx>
#include <BRepPrimAPI_MakeOneAxis.hxx>
class Geom_Curve;
class gp_Ax2;
//! Describes functions to build revolved shapes.
//! A MakeRevolution object provides a framework for:
//! - defining the construction of a revolved shape,
//! - implementing the construction algorithm, and
//! - consulting the result.
class BRepPrimAPI_MakeRevolution : public BRepPrimAPI_MakeOneAxis
{
public:
DEFINE_STANDARD_ALLOC
//! Make a revolution body by rotating a curve around Z.
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian);
//! Make a revolution body by rotating a curve around Z.
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real angle);
//! Make a revolution body by rotating a curve around Z.
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax);
//! Make a revolution body by rotating a curve around Z.
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle);
//! Make a revolution body by rotating a curve around Z.
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian);
//! Make a revolution body by rotating a curve around Z.
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real angle);
//! Make a revolution body by rotating a curve around Z.
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax);
//! Make a revolution body by rotating a curve around Z.
//! For all algorithms the resulting shape is composed of
//! - a lateral revolved face,
//! - two planar faces in planes parallel to the plane z =
//! 0, and passing by the extremities of the revolved
//! portion of Meridian, if these points are not on the Z
//! axis (in case of a complete revolved shape, these faces are circles),
//! - and in the case of a portion of a revolved shape, two
//! planar faces to close the shape (in the planes u = 0 and u = angle).
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle);
//! Returns the algorithm.
Standard_EXPORT Standard_Address OneAxis();
//! Returns the algorithm.
Standard_EXPORT BRepPrim_Revolution& Revolution();
protected:
private:
BRepPrim_Revolution myRevolution;
};
#endif // _BRepPrimAPI_MakeRevolution_HeaderFile