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// Created on: 2015-12-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_ViewClipRange_HeaderFile
#define _SelectMgr_ViewClipRange_HeaderFile
#include <Bnd_Range.hxx>
#include <Standard_TypeDef.hxx>
#include <Standard_OStream.hxx>
#include <Standard_Dump.hxx>
#include <NCollection_LinearVector.hxx>
class gp_Ax1;
class Graphic3d_SequenceOfHClipPlane;
//! Class for handling depth clipping range.
//! It is used to perform checks in case if global (for the whole view)
//! clipping planes are defined inside of SelectMgr_RectangularFrustum class methods.
class SelectMgr_ViewClipRange
{
public:
//! Creates an empty clip range.
SelectMgr_ViewClipRange() { SetVoid(); }
//! Check if the given depth is not within clipping range(s),
//! e.g. TRUE means depth is clipped.
bool IsClipped(const double theDepth) const
{
if (myUnclipRange.IsOut(theDepth))
{
return true;
}
for (size_t aRangeIter = 0; aRangeIter < myClipRanges.Size(); ++aRangeIter)
{
if (!myClipRanges[aRangeIter].IsOut(theDepth))
{
return true;
}
}
return false;
}
//! Calculates the min not clipped value from the range.
//! Returns FALSE if the whole range is clipped.
bool GetNearestDepth(const Bnd_Range& theRange, double& theDepth) const
{
if (!myUnclipRange.IsVoid() && myUnclipRange.IsOut(theRange))
{
return false;
}
Bnd_Range aCommonClipRange;
theRange.GetMin(theDepth);
if (!myUnclipRange.IsVoid() && myUnclipRange.IsOut(theDepth))
{
myUnclipRange.GetMin(theDepth);
}
for (size_t aRangeIter = 0; aRangeIter < myClipRanges.Size(); ++aRangeIter)
{
if (!myClipRanges[aRangeIter].IsOut(theDepth))
{
aCommonClipRange = myClipRanges[aRangeIter];
break;
}
}
if (aCommonClipRange.IsVoid())
{
return true;
}
for (size_t aRangeIter = 0; aRangeIter < myClipRanges.Size(); ++aRangeIter)
{
if (!aCommonClipRange.IsOut(myClipRanges[aRangeIter]))
{
aCommonClipRange.Add(myClipRanges[aRangeIter]);
}
}
aCommonClipRange.GetMax(theDepth);
return !theRange.IsOut(theDepth);
}
public:
//! Clears clipping range.
void SetVoid()
{
myClipRanges.Clear();
myUnclipRange = Bnd_Range(RealFirst(), RealLast());
}
//! Add clipping planes. Planes and picking ray should be defined in the same coordinate system.
Standard_EXPORT void AddClippingPlanes(const Graphic3d_SequenceOfHClipPlane& thePlanes,
const gp_Ax1& thePickRay);
//! Returns the main unclipped range; [-inf, inf] by default.
Bnd_Range& ChangeUnclipRange() { return myUnclipRange; }
//! Adds a clipping sub-range (for clipping chains).
void AddClipSubRange(const Bnd_Range& theRange) { myClipRanges.Append(theRange); }
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const;
private:
NCollection_LinearVector<Bnd_Range> myClipRanges;
Bnd_Range myUnclipRange;
};
#endif // _SelectMgr_ViewClipRange_HeaderFile
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