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// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_BVHThreadPool_HeaderFile
#define _SelectMgr_BVHThreadPool_HeaderFile
#include <Standard_Transient.hxx>
#include <OSD_Thread.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <Standard_Condition.hxx>
#include <Message_Messenger.hxx>
#include <mutex>
//! Class defining a thread pool for building BVH for the list of Select3D_SensitiveEntity within
//! background thread(s).
class SelectMgr_BVHThreadPool : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(SelectMgr_BVHThreadPool, Standard_Transient)
public:
//! Main constructor
Standard_EXPORT SelectMgr_BVHThreadPool(int theNbThreads);
//! Destructor
Standard_EXPORT ~SelectMgr_BVHThreadPool() override;
public:
//! Thread with back reference to thread pool and thread mutex in it.
class BVHThread : public OSD_Thread
{
friend class SelectMgr_BVHThreadPool;
public:
BVHThread()
: myPool(nullptr),
myToCatchFpe(false)
{
}
BVHThread(const BVHThread& theOther)
: OSD_Thread(theOther),
myPool(theOther.myPool),
myToCatchFpe(theOther.myToCatchFpe)
{
}
//! Returns mutex used for BVH building
std::mutex& BVHMutex() { return myMutex; }
//! Assignment operator.
BVHThread& operator=(const BVHThread& theCopy)
{
Assign(theCopy);
return *this;
}
//! Assignment operator.
void Assign(const BVHThread& theCopy)
{
OSD_Thread::Assign(theCopy);
myPool = theCopy.myPool;
myToCatchFpe = theCopy.myToCatchFpe;
}
private:
//! Method is executed in the context of thread.
void performThread();
//! Method is executed in the context of thread.
static void* runThread(void* theTask);
private:
SelectMgr_BVHThreadPool* myPool;
std::mutex myMutex;
bool myToCatchFpe;
};
public:
//! Queue a sensitive entity to build its BVH
Standard_EXPORT void AddEntity(const occ::handle<Select3D_SensitiveEntity>& theEntity);
//! Stops threads
Standard_EXPORT void StopThreads();
//! Waits for all threads finish their jobs
Standard_EXPORT void WaitThreads();
//! Returns array of threads
NCollection_Array1<BVHThread>& Threads() { return myBVHThreads; }
public:
//! Class providing a simple interface to mutexes for list of BVHThread
class Sentry
{
public:
//! Constructor - initializes the sentry object and locks list of mutexes immediately
Sentry(const occ::handle<SelectMgr_BVHThreadPool>& thePool)
: myPool(thePool)
{
Lock();
}
//! Destructor - unlocks list of mutexes if already locked.
~Sentry() { Unlock(); }
//! Lock list of mutexes
void Lock()
{
if (!myPool.IsNull())
{
for (int i = myPool->Threads().Lower(); i <= myPool->Threads().Upper(); ++i)
{
myPool->Threads().ChangeValue(i).BVHMutex().lock();
}
}
}
//! Unlock list of mutexes
void Unlock()
{
if (!myPool.IsNull())
{
for (int i = myPool->Threads().Lower(); i <= myPool->Threads().Upper(); ++i)
{
myPool->Threads().ChangeValue(i).BVHMutex().unlock();
}
}
}
//! This method should not be called (prohibited).
Sentry(const Sentry&);
//! This method should not be called (prohibited).
Sentry& operator=(const Sentry&);
private:
occ::handle<SelectMgr_BVHThreadPool> myPool;
};
protected:
// clang-format off
NCollection_List<occ::handle<Select3D_SensitiveEntity>> myBVHToBuildList; //!< list of queued sensitive entities
NCollection_Array1<BVHThread> myBVHThreads; //!< threads to build BVH
bool myToStopBVHThread; //!< flag to stop BVH threads
std::mutex myBVHListMutex; //!< mutex for interaction with myBVHToBuildList
Standard_Condition myWakeEvent; //!< raises when any sensitive is added to the BVH list
Standard_Condition myIdleEvent; //!< raises when BVH list become empty
bool myIsStarted; //!< indicates that threads are running
// clang-format on
};
#endif