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// Created on: 2014-05-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Select3D_SensitiveSet_Header
#define _Select3D_SensitiveSet_Header
#include <BVH_PrimitiveSet3d.hxx>
#include <Select3D_BVHBuilder3d.hxx>
#include <Select3D_SensitiveEntity.hxx>
//! This class is base class for handling overlap detection of complex sensitive
//! entities. It provides an interface for building BVH tree for some set of entities.
//! Thereby, each iteration of overlap detection is a traverse of BVH tree in fact.
//! To use speed-up hierarchical structure in a custom complex sensitive entity, it is
//! necessary to make that custom entity a descendant of this class and organize sub-entities
//! in some container which allows referencing to elements by index. Note that methods taking
//! index as a parameter are used for BVH build and the range of given index is [0; Size() - 1].
//! For example of usage see Select3D_SensitiveTriangulation.
class Select3D_SensitiveSet : public Select3D_SensitiveEntity
{
DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveSet, Select3D_SensitiveEntity)
public:
//! Return global instance to default BVH builder.
Standard_EXPORT static const occ::handle<Select3D_BVHBuilder3d>& DefaultBVHBuilder();
//! Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT
//! thread-safe!).
Standard_EXPORT static void SetDefaultBVHBuilder(
const occ::handle<Select3D_BVHBuilder3d>& theBuilder);
public:
//! Creates new empty sensitive set and its content
Standard_EXPORT Select3D_SensitiveSet(const occ::handle<SelectMgr_EntityOwner>& theOwnerId);
public:
//! Returns the amount of sub-entities of the complex entity
virtual int Size() const = 0;
//! Returns bounding box of sub-entity with index theIdx in sub-entity list
virtual Select3D_BndBox3d Box(const int theIdx) const = 0;
//! Returns geometry center of sensitive entity index theIdx along the given axis theAxis
virtual double Center(const int theIdx, const int theAxis) const = 0;
//! Swaps items with indexes theIdx1 and theIdx2
virtual void Swap(const int theIdx1, const int theIdx2) = 0;
//! Checks whether one or more entities of the set overlap current selecting volume.
//! Implements the traverse of BVH tree built for the set
bool Matches(SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) override
{
return matches(theMgr, thePickResult, false);
}
//! Builds BVH tree for sensitive set.
//! Must be called manually to build BVH tree for any sensitive set
//! in case if its content was initialized not in a constructor,
//! but element by element
Standard_EXPORT void BVH() override;
//! Returns TRUE if BVH tree is in invalidated state
bool ToBuildBVH() const override { return myContent.IsDirty(); }
//! Sets the method (builder) used to construct BVH.
void SetBuilder(const occ::handle<Select3D_BVHBuilder3d>& theBuilder)
{
myContent.SetBuilder(theBuilder);
}
//! Marks BVH tree of the set as outdated. It will be rebuild
//! at the next call of BVH()
void MarkDirty() { myContent.MarkDirty(); }
//! Returns bounding box of the whole set.
//! This method should be redefined in Select3D_SensitiveSet descendants
Standard_EXPORT Select3D_BndBox3d BoundingBox() override;
//! Returns center of the whole set.
//! This method should be redefined in Select3D_SensitiveSet descendants
Standard_EXPORT gp_Pnt CenterOfGeometry() const override;
//! Destroys cross-reference to avoid memory leak
Standard_EXPORT void Clear() override;
//! Returns a number of nodes in 1 BVH leaf
int GetLeafNodeSize() const { return myContent.Builder()->LeafNodeSize(); }
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override;
protected:
//! Checks whether one or more entities of the set overlap current selecting volume.
//! Implements the traverse of BVH tree built for the set
//! @param theMgr selection manager
//! @param thePickResult picking result (for picking by ray)
//! @param theToCheckAllInside flag indicating that even with
//! SelectMgr_SelectingVolumeManager::IsOverlapAllowed() returning FALSE
//! the method will return TRUE if at least one sub-element is fully inside selection
//! volume ::elementIsInside(); this is useful for entities allowing local selection of
//! sub-elements using single Owner object.
Standard_EXPORT bool matches(SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult,
bool theToCheckAllInside);
//! Checks whether the entity with index theIdx (partially) overlaps the current selecting volume.
//! @param[out] thePickResult picking result, should update minimum depth
//! @param[in] theMgr selection manager
//! @param[in] theElemIdx element index within BVH tree to check
//! @param[in] theIsFullInside when TRUE indicates that entire BVH node is already inside
//! selection volume (in case of rectangle selection);
//! in this case algorithm might skip checking the element and just
//! register it as detected
virtual bool overlapsElement(SelectBasics_PickResult& thePickResult,
SelectBasics_SelectingVolumeManager& theMgr,
int theElemIdx,
bool theIsFullInside) = 0;
//! Checks whether the entity with index theIdx is (fully) inside the current selecting volume
//! @param[in] theMgr selection manager
//! @param[in] theElemIdx element index within BVH tree to check
//! @param[in] theIsFullInside when TRUE indicates that entire BVH node is already inside
//! selection volume (in case of rectangle selection);
//! in this case algorithm might skip checking the element and just
//! register it as detected
virtual bool elementIsInside(SelectBasics_SelectingVolumeManager& theMgr,
int theElemIdx,
bool theIsFullInside) = 0;
//! Calculates distance from the 3d projection of used-picked screen point to center of the
//! geometry
virtual double distanceToCOG(SelectBasics_SelectingVolumeManager& theMgr) = 0;
//! Process elements overlapped by the selection volume
//! @param theMgr selection manager
//! @param theFirstElem index of the first element
//! @param theLastElem index of the last element
//! @param theIsFullInside when TRUE indicates that entire BVH node is already inside selection
//! volume
//! @param[out] thePickResult picking result (for picking by ray)
//! @param[out] theMatchesNb number of processed elements
//! @return FALSE if some element is outside the selection volume (if IsOverlapAllowed is FALSE);
//! TRUE otherwise
Standard_EXPORT bool processElements(SelectBasics_SelectingVolumeManager& theMgr,
int theFirstElem,
int theLastElem,
bool theIsFullInside,
bool theToCheckAllInside,
SelectBasics_PickResult& thePickResult,
int& theMatchesNb);
protected:
//! The purpose of this class is to provide a link between BVH_PrimitiveSet
//! and Select3D_SensitiveSet instance to build BVH tree for set of sensitives.
class BvhPrimitiveSet : public BVH_PrimitiveSet3d
{
public:
//! Empty constructor.
BvhPrimitiveSet()
: BVH_PrimitiveSet3d(occ::handle<Select3D_BVHBuilder3d>()),
mySensitiveSet(nullptr)
{
}
//! Destructor.
~BvhPrimitiveSet() override = default;
//! Setup sensitivity set.
void SetSensitiveSet(Select3D_SensitiveSet* theSensitiveSet)
{
mySensitiveSet = theSensitiveSet;
MarkDirty();
}
//! Returns the length of set of sensitives
int Size() const override { return mySensitiveSet->Size(); }
//! Returns bounding box of sensitive with index theIdx
Select3D_BndBox3d Box(const int theIdx) const override { return mySensitiveSet->Box(theIdx); }
//! Make inherited method Box() visible to avoid CLang warning
using BVH_PrimitiveSet3d::Box;
//! Returns center of sensitive with index theIdx in the set along the given axis theAxis
double Center(const int theIdx, const int theAxis) const override
{
return mySensitiveSet->Center(theIdx, theAxis);
}
//! Swaps items with indexes theIdx1 and theIdx2 in the set
void Swap(const int theIdx1, const int theIdx2) override
{
mySensitiveSet->Swap(theIdx1, theIdx2);
}
//! Returns the tree built for set of sensitives
const opencascade::handle<BVH_Tree<double, 3>>& GetBVH() { return BVH(); }
//! Dumps the content of me into the stream
void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const
{
(void)theOStream;
(void)theDepth;
}
protected:
Select3D_SensitiveSet* mySensitiveSet; //!< Set of sensitive entities
};
protected:
BvhPrimitiveSet myContent; //!< A link between sensitive entity and BVH_PrimitiveSet
int myDetectedIdx; //!< Index of detected primitive in BVH sorted primitive array
};
#endif // _Select3D_SensitiveSet_Header