Loading files
// Created on: 2014-05-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Select3D_SensitiveSet.hxx>
#include <BVH_LinearBuilder.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveSet, Select3D_SensitiveEntity)
namespace
{
//! Default BVH tree builder for sensitive set (optimal for large set of small primitives - for not
//! too long construction time).
static occ::handle<Select3D_BVHBuilder3d> THE_SENS_SET_BUILDER =
new BVH_LinearBuilder<double, 3>(BVH_Constants_LeafNodeSizeSmall, BVH_Constants_MaxTreeDepth);
} // namespace
//=================================================================================================
const occ::handle<Select3D_BVHBuilder3d>& Select3D_SensitiveSet::DefaultBVHBuilder()
{
return THE_SENS_SET_BUILDER;
}
//=================================================================================================
void Select3D_SensitiveSet::SetDefaultBVHBuilder(
const occ::handle<Select3D_BVHBuilder3d>& theBuilder)
{
THE_SENS_SET_BUILDER = theBuilder;
}
//=======================================================================
// function : Select3D_SensitiveSet
// purpose : Creates new empty sensitive set and its content
//=======================================================================
Select3D_SensitiveSet::Select3D_SensitiveSet(const occ::handle<SelectMgr_EntityOwner>& theOwnerId)
: Select3D_SensitiveEntity(theOwnerId),
myDetectedIdx(-1)
{
myContent.SetSensitiveSet(this);
myContent.SetBuilder(THE_SENS_SET_BUILDER);
myContent.MarkDirty();
}
//=======================================================================
// function : BVH
// purpose : Builds BVH tree for sensitive set
//=======================================================================
void Select3D_SensitiveSet::BVH()
{
myContent.GetBVH();
}
namespace
{
//! This structure describes the node in BVH
struct NodeInStack
{
NodeInStack(int theId = 0, bool theIsFullInside = false)
: Id(theId),
IsFullInside(theIsFullInside)
{
}
int Id; //!< node identifier
// clang-format off
bool IsFullInside; //!< if the node is completely inside the current selection volume
// clang-format on
};
} // namespace
//=================================================================================================
bool Select3D_SensitiveSet::processElements(SelectBasics_SelectingVolumeManager& theMgr,
int theFirstElem,
int theLastElem,
bool theIsFullInside,
bool theToCheckAllInside,
SelectBasics_PickResult& thePickResult,
int& theMatchesNb)
{
SelectBasics_PickResult aPickResult;
for (int anIdx = theFirstElem; anIdx <= theLastElem; anIdx++)
{
if (!theMgr.IsOverlapAllowed()) // inclusion test
{
if (!elementIsInside(theMgr, anIdx, theIsFullInside))
{
if (theToCheckAllInside)
{
continue;
}
return false;
}
}
else // overlap test
{
if (!overlapsElement(aPickResult, theMgr, anIdx, theIsFullInside))
{
continue;
}
if (thePickResult.Depth() > aPickResult.Depth())
{
thePickResult = aPickResult;
myDetectedIdx = anIdx;
}
}
++theMatchesNb;
}
return true;
}
//=================================================================================================
bool Select3D_SensitiveSet::matches(SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult,
bool theToCheckAllInside)
{
myDetectedIdx = -1;
if (myContent.Size() < 1)
{
return false;
}
const Select3D_BndBox3d& aGlobalBox = myContent.Box();
bool isFullInside = true;
if (!theMgr.OverlapsBox(aGlobalBox.CornerMin(), aGlobalBox.CornerMax(), &isFullInside))
{
return false;
}
int aMatchesNb = -1;
const bool toCheckFullInside = (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Point);
if (toCheckFullInside && isFullInside)
{
int aSize = myContent.Size();
if (!processElements(theMgr,
0,
aSize - 1,
true,
theToCheckAllInside,
thePickResult,
aMatchesNb))
{
return false;
}
}
else
{
const BVH_Tree<double, 3, BVH_BinaryTree>* aBVH = myContent.GetBVH().get();
NodeInStack aStack[BVH_Constants_MaxTreeDepth];
NodeInStack aNode;
int aHead = -1;
for (;;)
{
const BVH_Vec4i& aData = aBVH->NodeInfoBuffer()[aNode.Id];
if (aData.x() == 0) // is inner node
{
NodeInStack aLeft(aData.y(), toCheckFullInside), aRight(aData.z(), toCheckFullInside);
bool toCheckLft = true, toCheckRgh = true;
if (!aNode.IsFullInside)
{
toCheckLft = theMgr.OverlapsBox(aBVH->MinPoint(aLeft.Id),
aBVH->MaxPoint(aLeft.Id),
toCheckFullInside ? &aLeft.IsFullInside : nullptr);
if (!toCheckLft)
{
aLeft.IsFullInside = false;
}
toCheckRgh = theMgr.OverlapsBox(aBVH->MinPoint(aRight.Id),
aBVH->MaxPoint(aRight.Id),
toCheckFullInside ? &aRight.IsFullInside : nullptr);
if (!toCheckRgh)
{
aRight.IsFullInside = false;
}
}
if (!theMgr.IsOverlapAllowed()) // inclusion test
{
if (!theToCheckAllInside)
{
if (!toCheckLft || !toCheckRgh)
{
return false; // no inclusion
}
// skip extra checks
toCheckLft &= !aLeft.IsFullInside;
toCheckRgh &= !aRight.IsFullInside;
}
}
if (toCheckLft || toCheckRgh)
{
aNode = toCheckLft ? aLeft : aRight;
if (toCheckLft && toCheckRgh)
{
aStack[++aHead] = aRight;
}
}
else
{
if (aHead < 0)
{
break;
}
aNode = aStack[aHead--];
}
}
else
{
if (!processElements(theMgr,
aData.y(),
aData.z(),
aNode.IsFullInside,
theToCheckAllInside,
thePickResult,
aMatchesNb))
{
return false;
}
if (aHead < 0)
{
break;
}
aNode = aStack[aHead--];
}
}
}
if (aMatchesNb != -1)
{
thePickResult.SetDistToGeomCenter(distanceToCOG(theMgr));
}
return aMatchesNb != -1 || (!theToCheckAllInside && !theMgr.IsOverlapAllowed());
}
//=======================================================================
// function : BoundingBox
// purpose : This method should be redefined in Select3D_SensitiveSet
// descendants
//=======================================================================
Select3D_BndBox3d Select3D_SensitiveSet::BoundingBox()
{
return Select3D_BndBox3d(NCollection_Vec3<double>(RealLast()),
NCollection_Vec3<double>(RealFirst()));
}
//=======================================================================
// function : CenterOfGeometry
// purpose : This method should be redefined in Select3D_SensitiveSet
// descendants
//=======================================================================
gp_Pnt Select3D_SensitiveSet::CenterOfGeometry() const
{
return gp_Pnt(RealLast(), RealLast(), RealLast());
}
//=======================================================================
// function : Clear
// purpose : Destroys cross-reference to avoid memory leak
//=======================================================================
void Select3D_SensitiveSet::Clear() {}
//=================================================================================================
void Select3D_SensitiveSet::DumpJson(Standard_OStream& theOStream, int theDepth) const
{
OCCT_DUMP_TRANSIENT_CLASS_BEGIN(theOStream)
OCCT_DUMP_BASE_CLASS(theOStream, theDepth, Select3D_SensitiveEntity)
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &myContent)
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myDetectedIdx)
Select3D_BndBox3d aBoundingBox = ((Select3D_SensitiveSet*)this)->BoundingBox();
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &aBoundingBox)
}
f2929057eThis file is pinned to the selected release. Download the original to open it in your design tool.