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// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Aspect_NeutralWindow.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Aspect_NeutralWindow, Aspect_Window)
//=================================================================================================
Aspect_NeutralWindow::Aspect_NeutralWindow()
: myHandle(0),
myParentHandle(0),
myFBConfig(nullptr),
myPosX(0),
myPosY(0),
myWidth(0),
myHeight(0),
myIsMapped(true)
{
}
//=================================================================================================
bool Aspect_NeutralWindow::SetNativeHandles(Aspect_Drawable theWindow,
Aspect_Drawable theParentWindow,
Aspect_FBConfig theFbConfig)
{
if (myHandle == theWindow && myParentHandle == theParentWindow && myFBConfig == theFbConfig)
{
return false;
}
myHandle = theWindow;
myParentHandle = theParentWindow;
myFBConfig = theFbConfig;
return true;
}
//=================================================================================================
bool Aspect_NeutralWindow::SetPosition(int theX1, int theY1)
{
if (myPosX == theX1 && myPosY == theY1)
{
return false;
}
myPosX = theX1;
myPosY = theY1;
return true;
}
//=================================================================================================
bool Aspect_NeutralWindow::SetPosition(int theX1, int theY1, int theX2, int theY2)
{
int aWidthNew = theX2 - theX1;
int aHeightNew = theY2 - theY1;
if (myPosX == theX1 && myPosY == theY1 && myWidth == aWidthNew && myHeight == aHeightNew)
{
return false;
}
myPosX = theX1;
myWidth = aWidthNew;
myPosY = theY1;
myHeight = aHeightNew;
return true;
}
//=================================================================================================
bool Aspect_NeutralWindow::SetSize(const int theWidth, const int theHeight)
{
if (myWidth == theWidth && myHeight == theHeight)
{
return false;
}
myWidth = theWidth;
myHeight = theHeight;
return true;
}