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// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef Aspect_DisplayConnection_HeaderFile
#define Aspect_DisplayConnection_HeaderFile
#include <Standard_Transient.hxx>
#include <Aspect_XAtom.hxx>
#include <Aspect_FBConfig.hxx>
#include <TCollection_AsciiString.hxx>
#include <NCollection_DataMap.hxx>
struct Aspect_XDisplay;
struct Aspect_XVisualInfo;
//! This class creates and provides connection with X server.
//! Raises exception if can not connect to X server.
//! On Windows and Mac OS X (in case when Cocoa used) platforms this class does nothing.
//! WARNING: Do not close display connection manually!
class Aspect_DisplayConnection : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Aspect_DisplayConnection, Standard_Transient)
public:
//! Default constructor. Creates connection with display name taken from "DISPLAY" environment
//! variable
Standard_EXPORT Aspect_DisplayConnection();
//! Destructor. Close opened connection.
Standard_EXPORT ~Aspect_DisplayConnection() override;
//! Constructor. Creates connection with display specified in theDisplayName.
//! Display name should be in format "hostname:number" or "hostname:number.screen_number", where:
//! hostname
//! - Specifies the name of the host machine on which the display is physically attached.
//! number
//! - Specifies the number of the display server on that host machine.
//! screen_number
//! - Specifies the screen to be used on that server. Optional variable.
Standard_EXPORT Aspect_DisplayConnection(const TCollection_AsciiString& theDisplayName);
//! Constructor wrapping existing Display instance.
//! WARNING! it is a responsibility of application to keep this pointer
//! valid while Aspect_DisplayConnection is alive and to close Display when it is no more needed.
Standard_EXPORT Aspect_DisplayConnection(Aspect_XDisplay* theDisplay);
//! @return pointer to Display structure that serves as the connection to the X server.
Aspect_XDisplay* GetDisplayAspect() { return myDisplay; }
//! @return TRUE if X Display has been allocated by this class
bool IsOwnDisplay() const { return myIsOwnDisplay; }
//! @return identifier(atom) for custom named property associated with windows that use current
//! connection to X server.
uint64_t GetAtom(const Aspect_XAtom theAtom) const { return myAtoms.Find(theAtom); }
//! @return display name for this connection.
const TCollection_AsciiString& GetDisplayName() { return myDisplayName; }
//! Open connection with display specified in myDisplayName class field
//! or takes theDisplay parameter when it is not NULL.
//! WARNING! When external Display is specified, it is a responsibility of application
//! to keep this pointer valid while Aspect_DisplayConnection is alive
//! and to close Display when it is no more needed.
//! @param theDisplay external pointer to allocated Display, or NULL if new connection should be
//! created
Standard_EXPORT void Init(Aspect_XDisplay* theDisplay);
//! Return default window visual or NULL when undefined.
Aspect_XVisualInfo* GetDefaultVisualInfo() const { return myDefVisualInfo; }
//! @return native Window FB config (GLXFBConfig on Xlib)
Aspect_FBConfig GetDefaultFBConfig() const { return myDefFBConfig; }
//! Set default window visual; the visual will be deallocated using XFree().
Standard_EXPORT void SetDefaultVisualInfo(Aspect_XVisualInfo* theVisual,
Aspect_FBConfig theFBConfig);
#ifdef X_PROTOCOL
//! Constructor wrapping existing Display instance.
//! WARNING! it is a responsibility of application to keep this pointer
//! valid while Aspect_DisplayConnection is alive and to close Display when it is no more needed.
Aspect_DisplayConnection(Display* theDisplay)
: Aspect_DisplayConnection((Aspect_XDisplay*)theDisplay)
{
}
//! @return pointer to Display structure that serves as the connection to the X server.
Display* GetDisplay() { return (Display*)myDisplay; }
//! Return default window visual or NULL when undefined.
XVisualInfo* GetDefaultVisualInfoX() const { return (XVisualInfo*)myDefVisualInfo; }
//! Set default window visual; the visual will be deallocated using XFree().
void SetDefaultVisualInfo(XVisualInfo* theVisual, Aspect_FBConfig theFBConfig)
{
SetDefaultVisualInfo((Aspect_XVisualInfo*)theVisual, theFBConfig);
}
//! @return identifier(atom) for custom named property associated with windows that use current
//! connection to X server.
Atom GetAtomX(const Aspect_XAtom theAtom) const { return (Atom)GetAtom(theAtom); }
//! Open connection with display specified in myDisplayName class field
//! or takes theDisplay parameter when it is not NULL.
void Init(Display* theDisplay) { Init((Aspect_XDisplay*)theDisplay); }
#endif
private:
Aspect_XDisplay* myDisplay;
Aspect_XVisualInfo* myDefVisualInfo;
Aspect_FBConfig myDefFBConfig;
NCollection_DataMap<Aspect_XAtom, uint64_t> myAtoms;
TCollection_AsciiString myDisplayName;
bool myIsOwnDisplay;
private:
//! To protect the connection from closing copying allowed only through the handles.
Aspect_DisplayConnection(const Aspect_DisplayConnection&) = delete;
Aspect_DisplayConnection& operator=(const Aspect_DisplayConnection&) = delete;
};
#endif // _Aspect_DisplayConnection_H__
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