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// Created on: 2005-01-21
// Created by: Alexander SOLOVYOV
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <MeshVS_DataSource3D.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(MeshVS_DataSource3D, MeshVS_DataSource)
//=================================================================================================
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> MeshVS_DataSource3D::GetPrismTopology(
const int BasePoints) const
{
if (myPrismTopos.IsBound(BasePoints))
{
return myPrismTopos.Find(BasePoints);
}
else
{
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> result =
CreatePrismTopology(BasePoints);
if (!result.IsNull())
{
((MeshVS_DataSource3D*)this)->myPrismTopos.Bind(BasePoints, result);
}
return result;
}
}
//=================================================================================================
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> MeshVS_DataSource3D::GetPyramidTopology(
const int BasePoints) const
{
if (myPyramidTopos.IsBound(BasePoints))
{
return myPyramidTopos.Find(BasePoints);
}
else
{
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> result =
CreatePyramidTopology(BasePoints);
if (!result.IsNull())
{
((MeshVS_DataSource3D*)this)->myPyramidTopos.Bind(BasePoints, result);
}
return result;
}
}
//=================================================================================================
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> MeshVS_DataSource3D::
CreatePrismTopology(const int BasePoints)
{
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> result;
if (BasePoints >= 3)
{
result = new NCollection_HArray1<NCollection_Sequence<int>>(1, BasePoints + 2);
int i, next;
for (i = 0; i < BasePoints; i++)
{
result->ChangeValue(1).Prepend(i);
result->ChangeValue(2).Append(i + BasePoints);
result->ChangeValue(3 + i).Prepend(i);
result->ChangeValue(3 + i).Prepend(i + BasePoints);
next = (i + 1) % BasePoints;
result->ChangeValue(3 + i).Prepend(next + BasePoints);
result->ChangeValue(3 + i).Prepend(next);
}
}
return result;
}
//=================================================================================================
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> MeshVS_DataSource3D::
CreatePyramidTopology(const int BasePoints)
{
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>> result;
if (BasePoints >= 3)
{
result = new NCollection_HArray1<NCollection_Sequence<int>>(1, BasePoints + 1);
for (int i = 1; i <= BasePoints; i++)
{
result->ChangeValue(1).Prepend(i);
result->ChangeValue(1 + i).Append(0);
result->ChangeValue(1 + i).Append(i);
result->ChangeValue(1 + i).Append(i % BasePoints + 1);
}
}
return result;
}
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