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// Created on: 2003-10-10
// Created by: Alexander SOLOVYOV
// Copyright (c) 2003-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _MeshVS_DataSource_HeaderFile
#define _MeshVS_DataSource_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Integer.hxx>
#include <MeshVS_EntityType.hxx>
#include <NCollection_Sequence.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_HArray1.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <gp_Pnt2d.hxx>
class Bnd_Box;
class MeshVS_Mesh;
class TColStd_HPackedMapOfInteger;
class Bnd_Box2d;
//! The deferred class using for the following tasks:
//! 1) Receiving geometry data about single element of node by its number;
//! 2) Receiving type of element or node by its number;
//! 3) Receiving topological information about links between element and nodes it consist of;
//! 4) Receiving information about what element cover this node;
//! 5) Receiving information about all nodes and elements the object consist of
//! 6) Activation of advanced mesh selection. In the advanced mesh selection mode there is created:
//! - one owner for the whole mesh and for all selection modes
//! - one sensitive entity for the whole mesh and for each selection mode
//! Receiving of IDs of detected entities (nodes and elements) in a viewer is achieved by
//! implementation of a group of methods GetDetectedEntities.
class MeshVS_DataSource : public Standard_Transient
{
public:
//! Returns geometry information about node or element
//! ID is the numerical identificator of node or element
//! IsElement indicates this ID describe node ( if false ) or element ( if true
//! ) Coords is an array of coordinates of node(s). For node it is only 3 numbers: X, Y, Z in the
//! strict order For element it is 3*n numbers, where n is number of this element vertices The
//! order is strict also: X1, Y1, Z1, X2,...., where Xi, Yi, Zi are coordinates of vertices
//! NbNodes is number of nodes. It is recommended this parameter to be set to 1 for node.
//! Type is type of node or element (from enumeration). It is recommended this parameter to be set
//! to MeshVS_ET_Node for node.
Standard_EXPORT virtual bool GetGeom(const int ID,
const bool IsElement,
NCollection_Array1<double>& Coords,
int& NbNodes,
MeshVS_EntityType& Type) const = 0;
//! This method is similar to GetGeom, but returns only element or node type.
Standard_EXPORT virtual bool GetGeomType(const int ID,
const bool IsElement,
MeshVS_EntityType& Type) const = 0;
//! This method returns topology information about 3D-element
//! Returns false if element with ID isn't 3D or because other troubles
Standard_EXPORT virtual bool Get3DGeom(
const int ID,
int& NbNodes,
occ::handle<NCollection_HArray1<NCollection_Sequence<int>>>& Data) const;
//! This method returns pointer which represents element or node data structure.
//! This address will be saved in MeshVS_MeshEntityOwner, so that you can access to data structure
//! fast by the method Owner(). In the redefined method you can return NULL. ID is the numerical
//! identificator of node or element IsElement indicates this ID describe node ( if false
//! ) or element ( if true )
Standard_EXPORT virtual void* GetAddr(const int ID, const bool IsElement) const = 0;
//! This method returns information about nodes this element consist of.
//! ID is the numerical identificator of element.
//! NodeIDs is the output array of nodes IDs in correct order,
//! the same as coordinates returned by GetGeom().
//! NbNodes is number of nodes (number of items set in NodeIDs).
//! Returns False if element does not exist
Standard_EXPORT virtual bool GetNodesByElement(const int ID,
NCollection_Array1<int>& NodeIDs,
int& NbNodes) const = 0;
//! This method returns map of all nodes the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllNodes() const = 0;
//! This method returns map of all elements the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllElements() const = 0;
//! This method calculates normal of face, which is using for correct reflection presentation.
//! There is default method, for advance reflection this method can be redefined.
//! Id is the numerical identificator of only element!
//! Max is maximal number of nodes an element can consist of
//! nx, ny, nz are values whose represent coordinates of normal (will be returned)
//! In the redefined method you can return normal with length more then 1, but in this case
//! the appearance of element will be more bright than usual. For ordinary brightness you must
//! return normal with length 1
Standard_EXPORT virtual bool GetNormal(const int Id,
const int Max,
double& nx,
double& ny,
double& nz) const;
//! This method return normal of node ranknode of face Id,
//! which is using for smooth shading presentation.
//! Returns false if normal isn't defined.
Standard_EXPORT virtual bool GetNodeNormal(const int ranknode,
const int ElementId,
double& nx,
double& ny,
double& nz) const;
//! This method puts components of normal vectors at each node of a mesh face (at each face of a
//! mesh volume) into the output array. Returns false if some problem was detected during
//! calculation of normals. Id is an identifier of the mesh element. IsNodal, when true, means
//! that normals at mesh element nodes are needed. If nodal normals are not available, or IsNodal
//! is false, or the mesh element is a volume, then the output array contents depend on the
//! element type: face: a normal calculated by GetNormal() is duplicated for each node of the
//! face; volume: normals to all faces of the volume are computed (not for each node!). MaxNodes
//! is maximal number of nodes an element can consist of. Normals contains the result.
Standard_EXPORT virtual bool GetNormalsByElement(
const int Id,
const bool IsNodal,
const int MaxNodes,
occ::handle<NCollection_HArray1<double>>& Normals) const;
//! This method returns map of all groups the object contains.
Standard_EXPORT virtual void GetAllGroups(TColStd_PackedMapOfInteger& Ids) const;
//! This method returns map of all group elements.
Standard_EXPORT virtual bool GetGroup(const int Id,
MeshVS_EntityType& Type,
TColStd_PackedMapOfInteger& Ids) const;
//! This method returns pointer which represents group data structure.
//! This address will be saved in MeshVS_MeshOwner, so that you can access to data structure fast
//! by the method Owner(). In the redefined method you can return NULL.
//! ID is the numerical identificator of group
Standard_EXPORT virtual void* GetGroupAddr(const int ID) const;
//! Returns True if advanced mesh selection is enabled.
//! Default implementation returns False.
//! It should be redefined to return True for advanced
//! mesh selection activation.
Standard_EXPORT virtual bool IsAdvancedSelectionEnabled() const;
//! Returns the bounding box of the whole mesh.
//! It is used in advanced selection mode to define roughly
//! the sensitive area of the mesh.
//! It can be redefined to get access to a box computed in advance.
Standard_EXPORT virtual Bnd_Box GetBoundingBox() const;
//! Returns maps of entities (nodes and elements) detected
//! by mouse click at the point (X,Y) on the current view plane,
//! with the tolerance aTol.
//! DMin - is out argument should return actual detection tolerance.
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual bool GetDetectedEntities(
const occ::handle<MeshVS_Mesh>& Prs,
const double X,
const double Y,
const double aTol,
occ::handle<TColStd_HPackedMapOfInteger>& Nodes,
occ::handle<TColStd_HPackedMapOfInteger>& Elements,
double& DMin);
//! Returns maps of entities (nodes and elements) detected
//! by mouse selection with rectangular box (XMin, YMin, XMax, YMax)
//! on the current view plane, with the tolerance aTol.
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual bool GetDetectedEntities(
const occ::handle<MeshVS_Mesh>& Prs,
const double XMin,
const double YMin,
const double XMax,
const double YMax,
const double aTol,
occ::handle<TColStd_HPackedMapOfInteger>& Nodes,
occ::handle<TColStd_HPackedMapOfInteger>& Elements);
//! Returns maps of entities (nodes and elements) detected
//! by mouse selection with the polyline <Polyline>
//! on the current view plane, with the tolerance aTol.
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual bool GetDetectedEntities(
const occ::handle<MeshVS_Mesh>& Prs,
const NCollection_Array1<gp_Pnt2d>& Polyline,
const Bnd_Box2d& aBox,
const double aTol,
occ::handle<TColStd_HPackedMapOfInteger>& Nodes,
occ::handle<TColStd_HPackedMapOfInteger>& Elements);
//! Filter out the maps of mesh entities so as to keep
//! only the entities that are allowed to be selected
//! according to the current context.
//! Returns True if any of the maps has been changed.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual bool GetDetectedEntities(
const occ::handle<MeshVS_Mesh>& Prs,
occ::handle<TColStd_HPackedMapOfInteger>& Nodes,
occ::handle<TColStd_HPackedMapOfInteger>& Elements);
DEFINE_STANDARD_RTTIEXT(MeshVS_DataSource, Standard_Transient)
};
#endif // _MeshVS_DataSource_HeaderFile