Loading files
f2929057eThis file is pinned to the selected release. Download the original to open it in your design tool.
// Created by: Kirill GAVRILOV
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _NCollection_Lerp_HeaderFile
#define _NCollection_Lerp_HeaderFile
//! Simple linear interpolation tool (also known as mix() in GLSL).
//! The main purpose of this template class is making interpolation routines more readable.
template <class T>
class NCollection_Lerp
{
public:
//! Compute interpolated value between two values.
//! @param theStart first value
//! @param theEnd second value
//! @param theT normalized interpolation coefficient within [0, 1] range,
//! with 0 pointing to theStart and 1 to theEnd.
static T Interpolate(const T& theStart, const T& theEnd, double theT)
{
T aResult;
NCollection_Lerp aLerp(theStart, theEnd);
aLerp.Interpolate(theT, aResult);
return aResult;
}
public:
//! Empty constructor
NCollection_Lerp()
: myStart(),
myEnd()
{
}
//! Main constructor.
NCollection_Lerp(const T& theStart, const T& theEnd) { Init(theStart, theEnd); }
//! Initialize values.
void Init(const T& theStart, const T& theEnd)
{
myStart = theStart;
myEnd = theEnd;
}
//! Compute interpolated value between two values.
//! @param theT normalized interpolation coefficient within [0, 1] range,
//! with 0 pointing to first value and 1 to the second value.
//! @param[out] theResult interpolated value
void Interpolate(double theT, T& theResult) const
{
theResult = (1.0 - theT) * myStart + theT * myEnd;
}
private:
T myStart;
T myEnd;
};
#endif // _NCollection_Lerp_HeaderFile