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// Copyright (c) 2023 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _NCollection_Allocator_HeaderFile
#define _NCollection_Allocator_HeaderFile
#include <Standard.hxx>
#include <NCollection_BaseAllocator.hxx>
#include <type_traits>
#include <utility>
//! Implements allocator requirements as defined in ISO C++ Standard 2003, section 20.1.5.
/*! The allocator uses a standard OCCT mechanism for memory
allocation and deallocation. It can be used with standard
containers (std::vector, std::map, etc.) to take advantage of OCCT memory optimizations.
Example of use:
\code
NCollection_Allocator<TopoDS_Shape> anSAllocator();
std::list<TopoDS_Shape, NCollection_Allocator<TopoDS_Shape>> aList(anSAllocator);
TopoDS_Solid aSolid = BRepPrimAPI_MakeBox(10., 20., 30.);
aList.push_back(aSolid);
\endcode
*/
template <typename ItemType>
class NCollection_Allocator
{
public:
typedef ItemType value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
template <typename OtherType>
struct rebind
{
typedef NCollection_Allocator<OtherType> other;
};
//! Constructor.
//! Creates an object using the default Open CASCADE allocation mechanism, i.e., which uses
//! Standard::Allocate() and Standard::Free() underneath.
NCollection_Allocator() noexcept = default;
//! Constructor.
NCollection_Allocator(const occ::handle<NCollection_BaseAllocator>&) noexcept {}
//! Assignment operator
template <typename OtherType>
NCollection_Allocator& operator=(const NCollection_Allocator<OtherType>&) noexcept
{
return *this;
}
//! Constructor.
//! Creates an object using the default Open CASCADE allocation mechanism, i.e., which uses
//! Standard::Allocate() and Standard::Free() underneath.
template <typename OtherType>
NCollection_Allocator(const NCollection_Allocator<OtherType>&) noexcept
{
}
//! Returns an object address.
template <typename Type = value_type>
typename std::enable_if<!std::is_const<Type>::value, pointer>::type address(
reference theItem) const noexcept
{
return &theItem;
}
//! Returns an object address.
const_pointer address(const_reference theItem) const noexcept { return &theItem; }
//! Allocates memory for theSize objects.
pointer allocate(const size_type theSize, const void* /*hint*/ = nullptr) const
{
return static_cast<pointer>(Standard::AllocateOptimal(theSize * sizeof(ItemType)));
}
//! Frees previously allocated memory.
void deallocate(pointer thePnt, const size_type) const
{
typedef typename std::remove_const<value_type>::type non_const_value_type;
Standard::Free(static_cast<void*>(const_cast<non_const_value_type*>(thePnt)));
}
//! Reallocates memory for theSize objects.
pointer reallocate(pointer thePnt, const size_type theSize) const
{
return static_cast<pointer>(Standard::Reallocate(thePnt, theSize * sizeof(ItemType)));
}
//! Constructs an object.
//! Uses placement new operator and copy constructor to construct an object.
template <class _Objty, class... _Types>
void construct(_Objty* _Ptr, _Types&&... _Args)
{
::new ((void*)_Ptr) _Objty(std::forward<_Types>(_Args)...);
}
//! Destroys the object.
//! Uses the object destructor.
void destroy(pointer thePnt) noexcept(std::is_nothrow_destructible<value_type>::value)
{
(void)thePnt;
thePnt->~value_type();
}
constexpr bool operator==(const NCollection_Allocator&) const noexcept { return true; }
template <class U>
constexpr bool operator==(const NCollection_Allocator<U>&) const noexcept
{
return true;
}
constexpr bool operator!=(const NCollection_Allocator&) const noexcept { return false; }
template <class U>
constexpr bool operator!=(const NCollection_Allocator<U>&) const noexcept
{
return false;
}
};
template <class U, class V>
constexpr bool operator==(const NCollection_Allocator<U>&, const NCollection_Allocator<V>&) noexcept
{
return true;
}
#endif
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