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// Created on: 2014-07-18
// Created by: Alexander Malyshev
// Copyright (c) 2014-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <math_PSOParticlesPool.hxx>
#include <algorithm>
//=================================================================================================
math_PSOParticlesPool::math_PSOParticlesPool(const int theParticlesCount,
const int theDimensionCount)
: myParticlesPool(1, theParticlesCount),
myMemory(0,
theParticlesCount
* (theDimensionCount // Position
+ theDimensionCount // Velocity
+ theDimensionCount) // BestPosition
- 1)
{
myParticlesCount = theParticlesCount;
myDimensionCount = theDimensionCount;
myMemory.Init(0.);
// Pointers adjusting.
int aParIdx, aShiftIdx;
for (aParIdx = 1; aParIdx <= myParticlesCount; ++aParIdx)
{
aShiftIdx = (theDimensionCount * 3) * (aParIdx - 1);
myParticlesPool(aParIdx).Position = &myMemory(aShiftIdx);
myParticlesPool(aParIdx).Velocity = &myMemory(aShiftIdx + theDimensionCount);
myParticlesPool(aParIdx).BestPosition = &myMemory(aShiftIdx + 2 * theDimensionCount);
}
}
//=================================================================================================
math_PSOParticlesPool::~math_PSOParticlesPool() = default;
//=================================================================================================
PSO_Particle* math_PSOParticlesPool::GetParticle(const int theIdx)
{
return &myParticlesPool(theIdx);
}
//=================================================================================================
PSO_Particle* math_PSOParticlesPool::GetBestParticle()
{
return &*std::min_element(myParticlesPool.begin(), myParticlesPool.end());
}
//=================================================================================================
PSO_Particle* math_PSOParticlesPool::GetWorstParticle()
{
return &*std::max_element(myParticlesPool.begin(), myParticlesPool.end());
}