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// Created on: 2014-07-18
// Created by: Alexander Malyshev
// Copyright (c) 2014-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _math_BullardGenerator_HeaderFile
#define _math_BullardGenerator_HeaderFile
#include <Standard_Real.hxx>
//! Fast random number generator (the algorithm proposed by Ian C. Bullard).
class math_BullardGenerator
{
public:
//! Creates new Xorshift 64-bit RNG.
math_BullardGenerator(unsigned int theSeed = 1)
: myStateHi(theSeed)
{
SetSeed(theSeed);
}
//! Setup new seed / reset defaults.
void SetSeed(unsigned int theSeed = 1)
{
myStateHi = theSeed;
myStateLo = theSeed ^ 0x49616E42;
}
//! Generates new 64-bit integer value.
unsigned int NextInt()
{
myStateHi = (myStateHi >> 2) + (myStateHi << 2);
myStateHi += myStateLo;
myStateLo += myStateHi;
return myStateHi;
}
//! Generates new floating-point value.
double NextReal() { return NextInt() / static_cast<double>(0xFFFFFFFFu); }
private:
unsigned int myStateHi;
unsigned int myStateLo;
};
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