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// Copyright (c) 2021 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Poly_ArrayOfUVNodes.hxx>
//=================================================================================================
Poly_ArrayOfUVNodes::Poly_ArrayOfUVNodes(const Poly_ArrayOfUVNodes& theOther)
= default;
//=================================================================================================
Poly_ArrayOfUVNodes::~Poly_ArrayOfUVNodes() = default;
//=================================================================================================
Poly_ArrayOfUVNodes& Poly_ArrayOfUVNodes::Assign(const Poly_ArrayOfUVNodes& theOther)
{
if (&theOther == this)
{
return *this;
}
if (myStride == theOther.myStride)
{
// fast copy
NCollection_AliasedArray::Assign(theOther);
return *this;
}
// slow copy
if (mySize != theOther.mySize)
{
throw Standard_DimensionMismatch("Poly_ArrayOfUVNodes::Assign(), arrays have different sizes");
}
if (myStride == sizeof(gp_Pnt2d))
{
gp_Pnt2d* aTarget = ChangeData<gp_Pnt2d>();
const NCollection_Vec2<float>* aSource = theOther.Data<NCollection_Vec2<float>>();
for (size_t anIter = 0; anIter < mySize; ++anIter)
{
aTarget[anIter].SetCoord(aSource[anIter].x(), aSource[anIter].y());
}
}
else
{
NCollection_Vec2<float>* aTarget = ChangeData<NCollection_Vec2<float>>();
const gp_Pnt2d* aSource = theOther.Data<gp_Pnt2d>();
for (size_t anIter = 0; anIter < mySize; ++anIter)
{
aTarget[anIter].SetValues((float)aSource[anIter].X(), (float)aSource[anIter].Y());
}
}
return *this;
}
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