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<mujoco>
<compiler assetdir="textured_torus"/>
<asset>
<mesh name="torus" file="textured_torus.obj"/>
<mesh name="flipped_torus" file="textured_torus.obj" scale="-1 1 1"/>
<texture file="carpet.png" type="2d"/>
<material name="carpet" texture="carpet"/>
</asset>
<worldbody>
<geom type="mesh" mesh="torus" material="carpet"/>
<geom type="mesh" mesh="flipped_torus" material="carpet" pos="0 0 1"/>
</worldbody>
</mujoco>
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