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<mujoco>
<compiler assetdir="textured_torus"/>
<asset>
<texture file="carpet.png" type="2d"/>
<material name="carpet" texture="carpet"/>
</asset>
<worldbody>
<flexcomp name="torus" type="mesh" file="textured_torus.obj"
radius="0.01" dim="2" material="carpet">
<contact internal="false" selfcollide="none"/>
<edge equality="true" />
</flexcomp>
</worldbody>
</mujoco>