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#include "NetImgui_Network.h"
namespace NetImgui { namespace Internal { namespace Client {
bool ClientInfo::IsConnected()const
{
return mpSocketComs.load() != nullptr;
}
bool ClientInfo::IsConnectPending()const
{
return mbComInitActive || mpSocketPending.load() != nullptr || mpSocketListen.load() != nullptr;
}
bool ClientInfo::IsActive()const
{
return mbClientThreadActive || mbListenThreadActive;
}
bool ClientInfo::IsContextOverriden()const
{
return mSavedContextValues.mSavedContext;
}
}}} // namespace NetImgui::Internal::Client
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