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#pragma once
#include "GateBoyLib/Regs.h"
//-----------------------------------------------------------------------------
struct LCDControl {
void reset();
// H deltas are due to reg writes
/*#p29.CATU*/ DFF17 CATU_LINE_ENDp_odd; // Axxxxxxx
/*#p28.ANEL*/ DFF17 ANEL_LINE_ENDp_odd; // xxCxxxxx
/*#p21.POPU*/ DFF17 POPU_VBLANKp_odd; // xxCxxxxH
/*#p21.MYTA*/ DFF17 MYTA_FRAME_ENDp_odd; // xxCxxxxH
/*#p21.RUTU*/ DFF17 RUTU_LINE_ENDp_odd; // xxxxxxGx
/*#p21.NYPE*/ DFF17 NYPE_LINE_ENDp_odd; // xxCxxxxx
/*#p21.SYGU*/ DFF17 SYGU_LINE_STROBE; // xxxxxxGH
/*#p24.MEDA*/ DFF17 MEDA_VSYNC_OUTn; // xxCxxxxH
/*#p24.LUCA*/ DFF17 LUCA_LINE_EVENp; // xxxxxxGH
/*#p21.NAPO*/ DFF17 NAPO_FRAME_EVENp; // xxCxxxxx
// RUJU+POFY+POME form a nor latch
/*#p24.RUJU*/ Gate RUJU; // AxxxxFxx
/*#p24.POFY*/ Gate POFY; // AxxxxFxx
/*#p24.POME*/ Gate POME_X8_LATCH; // AxxxxFxx
/*_p24.PAHO*/ DFF17 PAHO_X8_SYNC; // xBxDxFxH
/*#p21.WUSA*/ NorLatch WUSA_LCD_CLOCK_GATE; // xBxDxFGH High on G at beginning of line, low on H at end of line. Not sure what's up with the others. Scroll/sprite count?
Gate REMY_LD0n;
Gate RAVO_LD1n;
};
//-----------------------------------------------------------------------------
36797ad4cThis file is pinned to the selected release. Download the original to open it in your design tool.