Loading files
/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************************
* Includes
******************************************************************************/
#include "opengltriangleobject.h"
#include <QtCore>
#include <QtOpenGL>
/*******************************************************************************
* Namespace
******************************************************************************/
namespace librepcb {
namespace editor {
/*******************************************************************************
* Constructors / Destructor
******************************************************************************/
OpenGlTriangleObject::OpenGlTriangleObject() noexcept
: mBuffer(QOpenGLBuffer::VertexBuffer),
mCount(0),
mMutex(),
mColor(Qt::black),
mNewTriangles() {
}
OpenGlTriangleObject::~OpenGlTriangleObject() noexcept {
mBuffer.destroy();
}
/*******************************************************************************
* General Methods
******************************************************************************/
void OpenGlTriangleObject::setData(const QColor& color,
const QVector<QVector3D>& data) noexcept {
QMutexLocker lock(&mMutex);
mColor = color;
mNewTriangles = data;
}
void OpenGlTriangleObject::draw(QOpenGLFunctions& gl,
QOpenGLShaderProgram& program) noexcept {
// Update buffer, if needed.
{
QMutexLocker lock(&mMutex);
if (!mBuffer.isCreated()) {
mBuffer.create();
}
mBuffer.bind();
if (mNewTriangles) {
mBuffer.allocate(mNewTriangles->data(),
mNewTriangles->count() * sizeof(QVector3D));
mCount = mNewTriangles->count();
mNewTriangles = tl::nullopt;
}
}
program.setAttributeValue("a_color", mColor);
mBuffer.bind();
int vertexLocation = program.attributeLocation("a_position");
program.enableAttributeArray(vertexLocation);
program.setAttributeBuffer(vertexLocation, GL_FLOAT, 0, 3, sizeof(QVector3D));
gl.glDrawArrays(GL_TRIANGLES, 0, mCount);
}
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb
40fb97126This file is pinned to the selected release. Download the original to open it in your design tool.