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/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************************
* Includes
******************************************************************************/
#include "opengltriangleobject.h"
#include <QtCore>
#include <QtOpenGL>
/*******************************************************************************
* Namespace
******************************************************************************/
namespace librepcb {
namespace editor {
// Helper to avoid too dark colors, since colors close to black make the
// 3D shading almost invisible. Edges and faces are much better visible on
// dark gray than on black objects.
static QColor lighterDarkColor(QColor color, qreal minValue) {
float h, s, v, a;
color.getHsvF(&h, &s, &v, &a);
if (v >= minValue) return color; // Not dark enough to touch
// How far into the "dark zone" are we? 0.0 = at minValue, 1.0 = pure black
float t = 1.0 - (v / minValue);
t = t * t * (3.0 - 2.0 * t); // Smoothstep for natural, non-linear transition
return QColor::fromHsvF(h,
s * (1.0 - t), // Desaturate proportionally
v + t * (minValue - v), // Lift value toward minValue
a);
}
/*******************************************************************************
* Constructors / Destructor
******************************************************************************/
OpenGlTriangleObject::OpenGlTriangleObject(Type type) noexcept
: OpenGlObject(type),
mBuffer(QOpenGLBuffer::VertexBuffer),
mCount(0),
mMutex(),
mColor(Qt::black),
mNewTriangles() {
}
OpenGlTriangleObject::~OpenGlTriangleObject() noexcept {
mBuffer.destroy();
}
/*******************************************************************************
* General Methods
******************************************************************************/
void OpenGlTriangleObject::setData(const QColor& color,
const QVector<QVector3D>& data) noexcept {
QMutexLocker lock(&mMutex);
mColor = lighterDarkColor(color, 0.2);
mNewTriangles = data;
}
void OpenGlTriangleObject::draw(QOpenGLFunctions& gl,
QOpenGLShaderProgram& program,
qreal alpha) noexcept {
// Update buffer, if needed.
{
QMutexLocker lock(&mMutex);
if (!mBuffer.isCreated()) {
mBuffer.create();
}
mBuffer.bind();
if (mNewTriangles) {
mBuffer.allocate(mNewTriangles->data(),
mNewTriangles->count() * sizeof(QVector3D));
mCount = mNewTriangles->count();
mNewTriangles = std::nullopt;
}
}
QColor color = mColor;
color.setAlphaF(color.alphaF() * alpha);
program.setAttributeValue("a_color", color);
mBuffer.bind();
int vertexLocation = program.attributeLocation("a_position");
program.enableAttributeArray(vertexLocation);
program.setAttributeBuffer(vertexLocation, GL_FLOAT, 0, 3, sizeof(QVector3D));
gl.glDrawArrays(GL_TRIANGLES, 0, mCount);
}
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb