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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ClipperLib;
namespace ArtWork
{
using Path = List<ClipperLib.IntPoint>;
using Paths = List<List<ClipperLib.IntPoint>>;
public class MarcelShape
{
public List<ClipperLib.IntPoint> Vertices = new List<ClipperLib.IntPoint>();
public void ShrinkFromShape(Path shape, float amt=7*3)
{
Path pp = new Path();
pp.AddRange(shape);
Paths pps = new Paths();
pps.Add(pp);
var Res = Clipper.OffsetPolygons(pps, -amt);
if (Res.Count == 1)
{
Vertices.Clear();
Vertices.AddRange(Res[0]);
}
}
public Paths BuildOutlines(float growamt = 5*3)
{
ClipperLib.Clipper cp = new ClipperLib.Clipper();
Path pp = new Path();
pp.AddRange(Vertices);
Paths pps = new Paths();
pps.Add(pp);
var Res = Clipper.OffsetPolygons(pps, growamt, JoinType.jtRound);
return Res;
}
public Paths BuildHoles(float radius = 3*3.0f/2.0f)
{
Paths pps = new Paths();
foreach(var v in Vertices)
{
Path c = new Path();
for(int i =0;i<20;i++)
{
double P = (i * Math.PI * 2) / 20;
double x = Math.Cos(P) * radius + v.X;
double y = Math.Sin(P) * radius + v.Y;
c.Add(new IntPoint((long)x, (long)y));
}
pps.Add(c);
}
return pps;
}
}
}