Loading files
class MappingSession();//Avoid scene shifting when do retreving/mapping between multiple scenes.
void InitMappingSession(MultiSceneRetriever &s,MappingSession& m);
class MappingSession // to manage the temporal relation of multi scene.
{
public:
MappingSession();
private:
//session state
bool session_locked;
//motion dynamics state
quarternion state_estimated;
double gps_accurate_longitude;
double gps_accurate_latitude;
double height_accurate;
//scene selection state
shared_ptr<pScene> selected_scene;
double visual_matching_dynamic_threshold;
};
29ab17d3eThis file is pinned to the selected release. Download the original to open it in your design tool.