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/**
* File: ScoringObject.cpp
* Date: November 2011
* Author: Dorian Galvez-Lopez
* Description: functions to compute bow scores
* License: see the LICENSE.txt file
*
*/
#include <cfloat>
#include "../src/Vocabulary.h"
#include "../src/BowVector.h"
using namespace DBoW3;
// If you change the type of WordValue, make sure you change also the
// epsilon value (this is needed by the KL method)
const double GeneralScoring::LOG_EPS = log(DBL_EPSILON); // FLT_EPSILON
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
double L1Scoring::score(const BowVector &v1, const BowVector &v2) const
{
BowVector::const_iterator v1_it, v2_it;
const BowVector::const_iterator v1_end = v1.end();
const BowVector::const_iterator v2_end = v2.end();
v1_it = v1.begin();
v2_it = v2.begin();
double score = 0;
while(v1_it != v1_end && v2_it != v2_end)
{
const WordValue& vi = v1_it->second;
const WordValue& wi = v2_it->second;
if(v1_it->first == v2_it->first)
{
score += fabs(vi - wi) - fabs(vi) - fabs(wi);
// move v1 and v2 forward
++v1_it;
++v2_it;
}
else if(v1_it->first < v2_it->first)
{
// move v1 forward
v1_it = v1.lower_bound(v2_it->first);
// v1_it = (first element >= v2_it.id)
}
else
{
// move v2 forward
v2_it = v2.lower_bound(v1_it->first);
// v2_it = (first element >= v1_it.id)
}
}
// ||v - w||_{L1} = 2 + Sum(|v_i - w_i| - |v_i| - |w_i|)
// for all i | v_i != 0 and w_i != 0
// (Nister, 2006)
// scaled_||v - w||_{L1} = 1 - 0.5 * ||v - w||_{L1}
score = -score/2.0;
return score; // [0..1]
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
double L2Scoring::score(const BowVector &v1, const BowVector &v2) const
{
BowVector::const_iterator v1_it, v2_it;
const BowVector::const_iterator v1_end = v1.end();
const BowVector::const_iterator v2_end = v2.end();
v1_it = v1.begin();
v2_it = v2.begin();
double score = 0;
while(v1_it != v1_end && v2_it != v2_end)
{
const WordValue& vi = v1_it->second;
const WordValue& wi = v2_it->second;
if(v1_it->first == v2_it->first)
{
score += vi * wi;
// move v1 and v2 forward
++v1_it;
++v2_it;
}
else if(v1_it->first < v2_it->first)
{
// move v1 forward
v1_it = v1.lower_bound(v2_it->first);
// v1_it = (first element >= v2_it.id)
}
else
{
// move v2 forward
v2_it = v2.lower_bound(v1_it->first);
// v2_it = (first element >= v1_it.id)
}
}
// ||v - w||_{L2} = sqrt( 2 - 2 * Sum(v_i * w_i) )
// for all i | v_i != 0 and w_i != 0 )
// (Nister, 2006)
if(score >= 1) // rounding errors
score = 1.0;
else
score = 1.0 - sqrt(1.0 - score); // [0..1]
return score;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
double ChiSquareScoring::score(const BowVector &v1, const BowVector &v2)
const
{
BowVector::const_iterator v1_it, v2_it;
const BowVector::const_iterator v1_end = v1.end();
const BowVector::const_iterator v2_end = v2.end();
v1_it = v1.begin();
v2_it = v2.begin();
double score = 0;
// all the items are taken into account
while(v1_it != v1_end && v2_it != v2_end)
{
const WordValue& vi = v1_it->second;
const WordValue& wi = v2_it->second;
if(v1_it->first == v2_it->first)
{
// (v-w)^2/(v+w) - v - w = -4 vw/(v+w)
// we move the -4 out
if(vi + wi != 0.0) score += vi * wi / (vi + wi);
// move v1 and v2 forward
++v1_it;
++v2_it;
}
else if(v1_it->first < v2_it->first)
{
// move v1 forward
v1_it = v1.lower_bound(v2_it->first);
}
else
{
// move v2 forward
v2_it = v2.lower_bound(v1_it->first);
}
}
// this takes the -4 into account
score = 2. * score; // [0..1]
return score;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
double KLScoring::score(const BowVector &v1, const BowVector &v2) const
{
BowVector::const_iterator v1_it, v2_it;
const BowVector::const_iterator v1_end = v1.end();
const BowVector::const_iterator v2_end = v2.end();
v1_it = v1.begin();
v2_it = v2.begin();
double score = 0;
// all the items or v are taken into account
while(v1_it != v1_end && v2_it != v2_end)
{
const WordValue& vi = v1_it->second;
const WordValue& wi = v2_it->second;
if(v1_it->first == v2_it->first)
{
if(vi != 0 && wi != 0) score += vi * log(vi/wi);
// move v1 and v2 forward
++v1_it;
++v2_it;
}
else if(v1_it->first < v2_it->first)
{
// move v1 forward
score += vi * (log(vi) - LOG_EPS);
++v1_it;
}
else
{
// move v2_it forward, do not add any score
v2_it = v2.lower_bound(v1_it->first);
// v2_it = (first element >= v1_it.id)
}
}
// sum rest of items of v
for(; v1_it != v1_end; ++v1_it)
if(v1_it->second != 0)
score += v1_it->second * (log(v1_it->second) - LOG_EPS);
return score; // cannot be scaled
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
double BhattacharyyaScoring::score(const BowVector &v1,
const BowVector &v2) const
{
BowVector::const_iterator v1_it, v2_it;
const BowVector::const_iterator v1_end = v1.end();
const BowVector::const_iterator v2_end = v2.end();
v1_it = v1.begin();
v2_it = v2.begin();
double score = 0;
while(v1_it != v1_end && v2_it != v2_end)
{
const WordValue& vi = v1_it->second;
const WordValue& wi = v2_it->second;
if(v1_it->first == v2_it->first)
{
score += sqrt(vi * wi);
// move v1 and v2 forward
++v1_it;
++v2_it;
}
else if(v1_it->first < v2_it->first)
{
// move v1 forward
v1_it = v1.lower_bound(v2_it->first);
// v1_it = (first element >= v2_it.id)
}
else
{
// move v2 forward
v2_it = v2.lower_bound(v1_it->first);
// v2_it = (first element >= v1_it.id)
}
}
return score; // already scaled
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
double DotProductScoring::score(const BowVector &v1,
const BowVector &v2) const
{
BowVector::const_iterator v1_it, v2_it;
const BowVector::const_iterator v1_end = v1.end();
const BowVector::const_iterator v2_end = v2.end();
v1_it = v1.begin();
v2_it = v2.begin();
double score = 0;
while(v1_it != v1_end && v2_it != v2_end)
{
const WordValue& vi = v1_it->second;
const WordValue& wi = v2_it->second;
if(v1_it->first == v2_it->first)
{
score += vi * wi;
// move v1 and v2 forward
++v1_it;
++v2_it;
}
else if(v1_it->first < v2_it->first)
{
// move v1 forward
v1_it = v1.lower_bound(v2_it->first);
// v1_it = (first element >= v2_it.id)
}
else
{
// move v2 forward
v2_it = v2.lower_bound(v1_it->first);
// v2_it = (first element >= v1_it.id)
}
}
return score; // cannot scale
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
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