Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
c68be57e1This file is pinned to the selected release. Download the original to open it in your design tool.
// Copyright (c) 2023 Oleg Kalachev <okalachev@gmail.com>
// Repository: https://github.com/okalachev/flix
// Gazebo plugin for running Arduino code and simulating the drone
#include <functional>
#include <cmath>
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>
#include <gazebo/common/common.hh>
#include <gazebo/sensors/sensors.hh>
#include <gazebo/msgs/msgs.hh>
#include <ignition/math/Vector3.hh>
#include <ignition/math/Pose3.hh>
#include <iostream>
#include <fstream>
#include "Arduino.h"
#include "flix.h"
using ignition::math::Vector3d;
using namespace gazebo;
using namespace std;
class ModelFlix : public ModelPlugin {
private:
physics::ModelPtr model;
physics::LinkPtr body;
sensors::ImuSensorPtr imu;
event::ConnectionPtr updateConnection, resetConnection;
transport::NodePtr nodeHandle;
transport::PublisherPtr motorPub[4];
LowPassFilter<Vector> accFilter = LowPassFilter<Vector>(0.1);
public:
void Load(physics::ModelPtr _parent, sdf::ElementPtr /*_sdf*/) {
this->model = _parent;
this->body = this->model->GetLink("body");
this->imu = dynamic_pointer_cast<sensors::ImuSensor>(sensors::get_sensor(model->GetScopedName(true) + "::body::imu")); // default::flix::body::imu
this->updateConnection = event::Events::ConnectWorldUpdateBegin(std::bind(&ModelFlix::OnUpdate, this));
this->resetConnection = event::Events::ConnectWorldReset(std::bind(&ModelFlix::OnReset, this));
initNode();
Serial.begin(0);
setupParameters();
gzmsg << "Flix plugin loaded" << endl;
}
void OnReset() {
attitude = Quaternion(); // reset estimated attitude
armed = false;
__resetTime += __micros;
gzmsg << "Flix plugin reset" << endl;
}
void OnUpdate() {
__micros = model->GetWorld()->SimTime().Double() * 1000000;
step();
// read virtual imu
gyro = Vector(imu->AngularVelocity().X(), imu->AngularVelocity().Y(), imu->AngularVelocity().Z());
acc = this->accFilter.update(Vector(imu->LinearAcceleration().X(), imu->LinearAcceleration().Y(), imu->LinearAcceleration().Z()));
voltage = 4.2f; // dummy voltage value
readRC();
estimate();
// correct yaw to the actual yaw
attitude.setYaw(this->model->WorldPose().Yaw());
control();
handleInput();
processMavlink();
applyMotorForces();
publishTopics();
logData();
syncParameters();
}
void applyMotorForces() {
// thrusts
const double dist = 0.035355; // motors shift from the center, m
const double maxThrust = 0.03 * ONE_G; // ~30 g, https://youtu.be/VtKI4Pjx8Sk?&t=78
const float scale0 = 1.0, scale1 = 1.1, scale2 = 0.9, scale3 = 1.05; // imitating motors asymmetry
float mfl = scale0 * maxThrust * motors[MOTOR_FRONT_LEFT];
float mfr = scale1 * maxThrust * motors[MOTOR_FRONT_RIGHT];
float mrl = scale2 * maxThrust * motors[MOTOR_REAR_LEFT];
float mrr = scale3 * maxThrust * motors[MOTOR_REAR_RIGHT];
body->AddLinkForce(Vector3d(0.0, 0.0, mfl), Vector3d(dist, dist, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, mfr), Vector3d(dist, -dist, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, mrl), Vector3d(-dist, dist, 0.0));
body->AddLinkForce(Vector3d(0.0, 0.0, mrr), Vector3d(-dist, -dist, 0.0));
// torque
const double maxTorque = 0.0024 * ONE_G; // ~24 g*cm
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale0 * maxTorque * motors[MOTOR_FRONT_LEFT]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale1 * -maxTorque * motors[MOTOR_FRONT_RIGHT]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale2 * -maxTorque * motors[MOTOR_REAR_LEFT]));
body->AddRelativeTorque(Vector3d(0.0, 0.0, scale3 * maxTorque * motors[MOTOR_REAR_RIGHT]));
}
void initNode() {
nodeHandle = transport::NodePtr(new transport::Node());
nodeHandle->Init();
string ns = "~/" + model->GetName();
// create motors output topics for debugging and plotting
motorPub[0] = nodeHandle->Advertise<msgs::Int>(ns + "/motor0");
motorPub[1] = nodeHandle->Advertise<msgs::Int>(ns + "/motor1");
motorPub[2] = nodeHandle->Advertise<msgs::Int>(ns + "/motor2");
motorPub[3] = nodeHandle->Advertise<msgs::Int>(ns + "/motor3");
}
void publishTopics() {
for (int i = 0; i < 4; i++) {
msgs::Int msg;
msg.set_data(static_cast<int>(round(motors[i] * 1000)));
motorPub[i]->Publish(msg);
}
}
};
GZ_REGISTER_MODEL_PLUGIN(ModelFlix)