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#version 150
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec4 colour;
in vec4 position;
in vec4 colourIn;
out vec4 colourV;
void main (void)
{
colourV = (colour[3] == -1) ? colourIn : colour;
gl_Position = ProjectionMatrix * ModelViewMatrix * position;
}
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