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#ifndef PRIM_INTERNAL_DATA
#define PRIM_INTERNAL_DATA
#include "OpenGLInclude.h"
struct PrimInternalData
{
GLuint m_shaderProg;
GLint m_viewmatUniform;
GLint m_projMatUniform;
GLint m_positionUniform;
GLint m_colourAttribute;
GLint m_positionAttribute;
GLint m_textureAttribute;
GLuint m_vertexBuffer;
GLuint m_vertexBuffer2;
GLuint m_vertexArrayObject;
GLuint m_vertexArrayObject2;
GLuint m_indexBuffer;
GLuint m_indexBuffer2;
GLuint m_texturehandle;
};
#endif //PRIM_INTERNAL_DATA