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#ifndef COLLISION_SHAPE_2_GRAPHICS_H
#define COLLISION_SHAPE_2_GRAPHICS_H
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
class btCollisionShape;
void CollisionShape2TriangleMesh(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<btVector3>& vertexPositions, btAlignedObjectArray<btVector3>& vertexNormals, btAlignedObjectArray<int>& indicesOut);
#endif //COLLISION_SHAPE_2_GRAPHICS_H
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