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using Leap.Unity;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Leap.Unity.Layout {
[CanEditMultipleObjects]
[CustomEditor(typeof(HorizontalPointLayout))]
public class HorizontalPointLayoutEditor : CustomEditorBase<HorizontalPointLayout> {
protected override void OnEnable() {
base.OnEnable();
//specifyCustomDecorator("layoutTransforms", drawLayoutTransformsDecorator);
}
//private void drawLayoutTransformsDecorator(SerializedProperty property) {
//}
}
}