Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
c30bb7b85This file is pinned to the selected release. Download the original to open it in your design tool.
using Leap.Unity;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Leap.Unity.Layout {
[CanEditMultipleObjects]
[CustomEditor(typeof(HorizontalPointLayout))]
public class HorizontalPointLayoutEditor : CustomEditorBase<HorizontalPointLayout> {
protected override void OnEnable() {
base.OnEnable();
//specifyCustomDecorator("layoutTransforms", drawLayoutTransformsDecorator);
}
//private void drawLayoutTransformsDecorator(SerializedProperty property) {
//}
}
}