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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity {
public class HideWhenXScaleVerySmall : MonoBehaviour
{
public Renderer toToggle;
private void Reset()
{
if (toToggle == null) toToggle = GetComponent<Renderer>();
}
private void Start()
{
Updater.instance.OnUpdate += onUpdate;
}
private void onUpdate()
{
if (this.transform.lossyScale.x < 0.001f) {
toToggle.enabled = false;
}
else {
toToggle.enabled = true;
}
}
}
}