🎛️ Real-time 3D Eurorack Synthesizer hero experience & interactive audio lab built with Three.js, GSAP, Web Audio API, and Blender Draco 3D assets.
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An interactive, real-time 3D Eurorack Synthesizer hero experience and interactive sound synthesis laboratory for the Modular Genesis open educational portal.
Built with Three.js, GSAP, Web Audio API, and a procedural Blender 5.2 (Draco) 3D asset generation pipeline.
CheekWood), silver mounting rails, and recessed screws.VCO Screen: Live oscilloscope tracing waveform morphing in real time.VIS Screen: 24-band FFT spectrum analyzer and audio visualizer.CLK Screen: 8-step chase sequencer matrix.Overview — Balanced 3/4 perspective shot of the entire rack.Controls — Macro focus on oscillators, ladder filter, and envelopes.Patch Bay — Dynamic low angle emphasizing patch cord routing.Macro / Into — Front-panel macro close-up.| Module | Name | HP | Role | Description |
|---|---|---|---|---|
| CLK | Master Clock & Divider | 10HP | Rhythmic Spine | High-precision tempo pulses, Euclidean divisions, step sequence triggers. |
| VCO | Dual Morphing Oscillator | 8HP | Sound Generator | Saw/Triangle/Square/PWM morphing analog core with 1V/Oct tracking. |
| FLT | Resonant Filter (VCF) | 8HP | Timbral Sculptor | 24dB/oct ladder filter topology with analog drive and self-oscillation. |
| ENV | Dual ADSR Envelope | 8HP | Dynamic Modulator | Exponential 4-stage amplitude and filter contour generator. |
| LFO | Multi-Wave LFO | 6HP | Cyclic Evolution | Slow modulation waves (Triangle/Square) for pitch, cutoff, and PWM drift. |
| RND | Sample & Hold / Random | 8HP | Generative Chaos | Analog noise, quantized stepped random voltages, and slew portamento. |
| MIX | 4-Channel Summing Mixer | 8HP | Audio Summing | Low-noise DC-coupled summing mixer with linear channel faders. |
| VIS | Audiovisual Bridge & Scope | 10HP | Signal Analysis | Dual-channel oscilloscope, FFT spectrum analyzer, and CV visual mapper. |
web-hero-modular/
├── web/ # Production-ready web application root
│ ├── index.html # Main HTML5 landing layout & HUD templates
│ ├── main.js # Three.js scene controller, raycasting, camera GSAP
│ ├── audio.js # Web Audio API synthesizer & FFT analyser
│ ├── modules.js # Module specifications, educational metadata, URLs
│ ├── i18n.js # EN / RU localization dictionary & switcher
│ ├── style.css # Vanilla CSS design system & responsive layout
│ ├── hero.glb # Draco-compressed 3D Eurorack asset (~800 KB)
│ └── cables.json # Spline curve definitions for signal pulse particles
├── module_spec.py # Master layout & cable routing definitions
├── gen_panels.py # PIL-based high-resolution faceplate texture generator
├── create_hero.py # Blender script for procedural 3D Eurorack assembly
├── export_glb.py # Blender GLTF/GLB Draco exporter
├── hero_loop.blend # Blender 5.2 master scene
└── README.md # Project documentation
To launch the live web application locally:
# Using Python built-in server:
python -m http.server 8765 --directory "web"
Open http://localhost:8765/ in your browser.
If you modify module dimensions, faceplate textures, or cable routes, regenerate the 3D assets:
# 1. Regenerate faceplate and screen textures
python gen_panels.py
# 2. Rebuild the Blender master scene (.blend)
"C:\Program Files\Blender Foundation\Blender 5.2\blender.exe" --background --python create_hero.py
# 3. Export Draco-compressed GLB asset to web/hero.glb
"C:\Program Files\Blender Foundation\Blender 5.2\blender.exe" --background --python export_glb.py
The web/ directory is structured as a self-contained static web application.
# Deploy web/ subfolder to gh-pages branch
git subtree push --prefix web origin gh-pages
Live Demo: https://alevoldon.github.io/web-hero-modular/
MIT © Modular Genesis