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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Warehouse_node : MonoBehaviour
{
public int nodeID = -1;
public bool directionX = true;
public bool directionZ = false;
public int Edge1 = -1;
public int Edge2 = -1;
public int Edge3 = -1;
public int Edge4 = -1;
NodesRow nodeRow;
void Start()
{
nodeRow = this.gameObject.GetComponentInParent<NodesRow>();
if (nodeRow != null)
{
Edge2 = nodeRow.RowID;
}
}
void Update()
{
}
}
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