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/*
Touché Project
Copyright (C) 2024 Assouline Yohann
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ArduinoLog.h"
#include "PlayerConfig.hpp"
#include "RadioModule.hpp"
#include "VirtualGround.hpp"
#include "Weapon.hpp"
#include "protocol.h"
#include "touche.h"
#include "utils.hpp"
#include <Arduino.h>
extern VirtualGround virtualGround;
extern RadioModule radio_module;
extern PlayerConfig config;
extern Weapon weapon;
void run_calibration_process()
{
Log.notice("== Starting calibration ==");
radio_module.sendMsg(CALIBRATION_STARTING);
while (virtualGround.calibrate() == false) {
if (weapon.isHitting(config.getWeapon(), false) == Weapon::NONE) {
Log.warning("Button released during calibration");
radio_module.sendMsg(CALIBRATION_FAILED);
virtualGround.end_calibration(false);
delay(500);
return;
}
}
Log.notice("== Calibration Done ==");
virtualGround.end_calibration(true);
radio_module.sendMsg(CALIBRATION_END);
delay(500);
}
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