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import config from 'mc/config'
import Timer from 'timer'
import Time from 'time'
export default class Touch {
onTouchBegan: (x: number, y: number, ticks: number) => void
onTouchMoved: (x: number, y: number, ticks: number) => void
onTouchEnded: (x: number, y: number, ticks: number) => void
constructor() {
let touch = new config.Touch()
touch.points = [{}]
Timer.repeat(() => {
const points = touch.points
touch.read(points)
const point = points[0]
switch (point.state) {
case 0:
case 3:
if (point.down) {
delete point.down
this.onTouchEnded?.(point.x, point.y, Time.ticks)
delete point.x
delete point.y
}
break
case 1:
case 2:
if (!point.down) {
point.down = true
this.onTouchBegan?.(point.x, point.y, Time.ticks)
} else this.onTouchMoved?.(point.x, point.y, Time.ticks)
break
}
}, 15)
}
}