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// -----
// OneButton.h - Library for detecting button clicks, doubleclicks and long
// press pattern on a single button. This class is implemented for use with the
// Arduino environment. Copyright (c) by Matthias Hertel,
// http://www.mathertel.de This work is licensed under a BSD style license. See
// http://www.mathertel.de/License.aspx More information on:
// http://www.mathertel.de/Arduino
// -----
// 02.10.2010 created by Matthias Hertel
// 21.04.2011 transformed into a library
// 01.12.2011 include file changed to work with the Arduino 1.0 environment
// 23.03.2014 Enhanced long press functionalities by adding longPressStart and
// longPressStop callbacks
// 21.09.2015 A simple way for debounce detection added.
// 14.05.2017 Debouncing improvements.
// 25.06.2018 Optional third parameter for deactivating pullup.
// 26.09.2018 Anatoli Arkhipenko: Included solution to use library with other
// sources of input.
// 26.09.2018 Initialization moved into class declaration.
// 26.09.2018 Jay M Ericsson: compiler warnings removed.
// -----
#ifndef OneButton_h
#define OneButton_h
#include "Arduino.h"
// ----- Callback function types -----
extern "C" {
typedef void (*callbackFunction)(void);
typedef void (*parameterizedCallbackFunction)(void*);
}
class OneButton
{
public:
// ----- Constructor -----
OneButton();
OneButton(int pin, int active = LOW, bool pullupActive = true);
// ----- Set runtime parameters -----
/**
* set # millisec after safe click is assumed.
*/
void setDebounceTicks(int ticks);
/**
* set # millisec after single click is assumed.
*/
void setClickTicks(int ticks);
/**
* set # millisec after press is assumed.
*/
void setPressTicks(int ticks);
/**
* Attach an event to be called when a single click is detected.
* @param newFunction
*/
void attachClick(callbackFunction newFunction);
void attachClick(parameterizedCallbackFunction newFunction, void* parameter);
/**
* Attach an event to be called after a double click is detected.
* @param newFunction
*/
void attachDoubleClick(callbackFunction newFunction);
void attachDoubleClick(parameterizedCallbackFunction newFunction, void* parameter);
/**
* @deprecated Replaced by longPressStart, longPressStop, and duringLongPress.
* @param newFunction
*/
void attachPress(callbackFunction newFunction);
/**
* Attach an event to fire as soon as the button is pressed down.
* @param newFunction
*/
void attachPressStart(callbackFunction newFunction);
/**
* Attach an event to fire when the button is pressed and held down.
* @param newFunction
*/
void attachLongPressStart(callbackFunction newFunction);
void attachLongPressStart(parameterizedCallbackFunction newFunction, void* parameter);
/**
* Attach an event to fire as soon as the button is released after a long press.
* @param newFunction
*/
void attachLongPressStop(callbackFunction newFunction);
void attachLongPressStop(parameterizedCallbackFunction newFunction, void* parameter);
/**
* Attach an event to fire periodically while the button is held down.
* @param newFunction
*/
void attachDuringLongPress(callbackFunction newFunction);
void attachDuringLongPress(parameterizedCallbackFunction newFunction, void* parameter);
// ----- State machine functions -----
/**
* @brief Call this function every some milliseconds for checking the input
* level at the initialized digital pin.
*/
void tick(void);
/**
* @brief Call this function every time the input level has changed.
* Using this function no digital input pin is checked because the current
* level is given by the parameter.
*/
void tick(bool level);
/**
* Detect whether or not the button is currently inside a long press.
* @return
*/
bool isLongPressed();
/**
* Get the current number of ticks that the button has been held down for.
* @return
*/
int getPressedTicks();
/**
* Reset the button state machine.
*/
void reset(void);
private:
int _pin; // hardware pin number.
unsigned int _debounceTicks = 50; // number of ticks for debounce times.
unsigned int _clickTicks = 600; // number of ticks that have to pass by
// before a click is detected.
unsigned int _pressTicks = 1000; // number of ticks that have to pass by
// before a long button press is detected
int _buttonPressed;
bool _isLongPressed = false;
// These variables will hold functions acting as event source.
callbackFunction _clickFunc = NULL;
parameterizedCallbackFunction _paramClickFunc = NULL;
void* _clickFuncParam = NULL;
callbackFunction _doubleClickFunc = NULL;
parameterizedCallbackFunction _paramDoubleClickFunc = NULL;
void* _doubleClickFuncParam = NULL;
callbackFunction _pressFunc = NULL;
callbackFunction _pressStartFunc = NULL;
callbackFunction _longPressStartFunc = NULL;
parameterizedCallbackFunction _paramLongPressStartFunc = NULL;
void* _longPressStartFuncParam = NULL;
callbackFunction _longPressStopFunc = NULL;
parameterizedCallbackFunction _paramLongPressStopFunc = NULL;
void* _longPressStopFuncParam;
callbackFunction _duringLongPressFunc = NULL;
parameterizedCallbackFunction _paramDuringLongPressFunc = NULL;
void* _duringLongPressFuncParam = NULL;
// These variables that hold information across the upcoming tick calls.
// They are initialized once on program start and are updated every time the
// tick function is called.
int _state = 0;
unsigned long _startTime; // will be set in state 1
unsigned long _stopTime; // will be set in state 2
};
#endif
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