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#include "tennis.h"
const t_sprite_bitmap sprite_player = {
0x0000, 0x0000, 0x0000, 0x1111, 0x1111, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0111, 0x1111, 0x1111, 0x1110, 0x0000, 0x0000,
0x0000, 0x0001, 0x1111, 0x1111, 0x1111, 0x1111, 0x1000, 0x0000,
0x0000, 0x0011, 0x1111, 0x1111, 0x1111, 0x1111, 0x1100, 0x0000,
0x0000, 0x0111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1110, 0x0000,
0x0000, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x0000,
0x0001, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1000,
0x0011, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1100,
0x0011, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1100,
0x0111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1110,
0x0111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1110,
0x0111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1110,
0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111,
0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111,
0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111,
0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111, 0x1111,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
const t_sprite_bitmap sprite_ball = {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0111, 0x1110, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0001, 0x1111, 0x1111, 0x1000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0011, 0x1111, 0x1111, 0x1100, 0x0000, 0x0000,
0x0000, 0x0000, 0x0111, 0x1111, 0x1111, 0x1110, 0x0000, 0x0000,
0x0000, 0x0000, 0x0111, 0x1111, 0x1111, 0x1110, 0x0000, 0x0000,
0x0000, 0x0000, 0x1111, 0x1111, 0x1111, 0x1111, 0x0000, 0x0000,
0x0000, 0x0000, 0x1111, 0x1111, 0x1111, 0x1111, 0x0000, 0x0000,
0x0000, 0x0000, 0x1111, 0x1111, 0x1111, 0x1111, 0x0000, 0x0000,
0x0000, 0x0000, 0x1111, 0x1111, 0x1111, 0x1111, 0x0000, 0x0000,
0x0000, 0x0000, 0x1111, 0x1111, 0x1111, 0x1111, 0x0000, 0x0000,
0x0000, 0x0000, 0x1111, 0x1111, 0x1111, 0x1111, 0x0000, 0x0000,
0x0000, 0x0000, 0x0111, 0x1111, 0x1111, 0x1110, 0x0000, 0x0000,
0x0000, 0x0000, 0x0111, 0x1111, 0x1111, 0x1110, 0x0000, 0x0000,
0x0000, 0x0000, 0x0011, 0x1111, 0x1111, 0x1100, 0x0000, 0x0000,
0x0000, 0x0000, 0x0001, 0x1111, 0x1111, 0x1000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0111, 0x1110, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
b1fb36c56This file is pinned to the selected release. Download the original to open it in your design tool.