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import cad
import geom
from LeftAndRight import LeftAndRight
import wx
import math
from InputMode import InputMode
import ToolBarTool
from Object import PyProperty
from HeeksConfig import HeeksConfig
class Drawing(InputMode):
def __init__(self):
InputMode.__init__(self)
self.left_and_right = LeftAndRight()
self.temp_object_in_list = []
self.prev_object = None
self.container = None
self.button_down_point = None
self.inhibit_coordinate_change = False
self.getting_position = False
self.draw_step = 0
self.before_start_pos = cad.DigitizedPoint()
self.start_pos = cad.DigitizedPoint()
self.user_add_point = geom.Point3D(0,0,0)
def GetTitle(self):
return 'Drawing'
def DragDoneWithXOR(self):
return True
def OnMouse(self, event):
left_and_right_pressed, event_used = self.left_and_right.LeftAndRightPressed(event)
if left_and_right_pressed:
if self.DragDoneWithXOR():
wx.GetApp().EndDrawFront()
self.ClearObjectsMade()
wx.GetApp().SetInputMode(wx.GetApp().select_mode)
if not event_used:
if event.middleDown or event.GetWheelRotation() != 0:
wx.GetApp().select_mode.OnMouse(event)
else:
if event.LeftDown():
if not self.inhibit_coordinate_change:
self.button_down_point = cad.Digitize(cad.IPoint(event.x, event.y))
elif event.LeftUp():
if self.inhibit_coordinate_change:
self.inhibit_coordinate_change = False
else:
self.set_digitize_plane()
wx.GetApp().digitizing.digitized_point = cad.DigitizedPoint(self.button_down_point)
if self.getting_position:
self.inhibit_coordinate_change = True
self.getting_position = False
else:
self.AddPoint(wx.GetApp().digitizing.digitized_point)
elif event.RightUp():
# do context menu same as select mode
wx.GetApp().select_mode.OnMouse(event)
elif event.Moving():
if not self.inhibit_coordinate_change:
end = self.RecalculateAndRedraw(cad.IPoint(event.x, event.y))
self.UpdateUserPointProperties(end)
def UpdateUserPointProperties(self, end):
if end != None:
p = wx.GetApp().frame.input_mode_canvas.pg.GetProperty('add point')
if p != None:
px = p.GetPropertyByName('X')
if px != None:
px.SetValue(str(end.point.x))
py = p.GetPropertyByName('Y')
if py != None:
py.SetValue(str(end.point.y))
pz = p.GetPropertyByName('Z')
if pz != None:
pz.SetValue(str(end.point.z))
self.user_add_point = geom.Point3D(end.point)
def UpdatePointFromProperties(self):
p = wx.GetApp().frame.input_mode_canvas.pg.GetProperty('add point')
if p != None:
px = p.GetPropertyByName('X')
if px != None:
self.user_add_point.x = float(px.GetValue())
py = p.GetPropertyByName('Y')
if py != None:
self.user_add_point.y = float(py.GetValue())
pz = p.GetPropertyByName('Z')
if pz != None:
self.user_add_point.z = float(pz.GetValue())
def ClearObjectsMade(self):
self.temp_object_in_list = []
def set_digitize_plane(self):
pass
def calculate_item(self, end):
return False
def before_add_item(self):
pass
def set_previous_direction(self):
pass
def number_of_steps(self):
return 2
def step_to_go_to_after_last_step(self):
return 0
def is_an_add_level(self, level):
return False
def is_a_draw_level(self, level):
return self.is_an_add_level(level)
def TempObject(self):
if len(self.temp_object_in_list) == 0:
return None
return self.temp_object_in_list[-1]
def AddPoint(self, d):
if d.type == cad.DigitizeType.DIGITIZE_NO_ITEM_TYPE:
return
calculated = False
cad.StartHistory('Add Drawing Point')
if self.is_an_add_level(self.draw_step):
calculated = self.calculate_item(d)
if calculated:
self.before_add_item()
self.prev_object = self.TempObject()
self.AddObjectsMade()
self.set_previous_direction()
self.ClearObjectsMade()
self.SetStartPosUndoable(d)
#cad.UseDigitiedPointAsReference()
next_step = self.draw_step + 1
if next_step >= self.number_of_steps():
next_step = self.step_to_go_to_after_last_step()
self.SetDrawStepUndoable(next_step)
wx.GetApp().EndHistory()
self.getting_position = False
self.inhibit_coordinate_change = False
cad.Repaint()
def AddToTempObjects(self, object):
self.temp_object_in_list.append(object)
def AddObjectsMade(self):
for object in self.temp_object_in_list:
cad.AddUndoably(object, self.GetOwnerForDrawingObjects())
if self.DragDoneWithXOR():cad.DrawObjectsOnFront(self.temp_object_in_list, True)
self.temp_object_in_list = []
def RecalculateAndRedraw(self, point):
self.set_digitize_plane()
end = cad.Digitize(point)
if end.type == cad.DigitizeType.DIGITIZE_NO_ITEM_TYPE:
return
if self.is_a_draw_level(self.draw_step):
if self.DragDoneWithXOR():
wx.GetApp().EndDrawFront()
self.calculate_item(end)
if self.DragDoneWithXOR():wx.GetApp().DrawFront()
else: cad.Repaint(True)
return end
def SetContainerUndoable(self, container):
undoable = SetContainer(self, container)
cad.PyIncref(undoable)
cad.DoUndoable(undoable)
def SetDrawStepUndoable(self, s):
undoable = SetDrawingDrawStep(self, s)
cad.PyIncref(undoable)
cad.DoUndoable(undoable)
def SetStartPosUndoable(self, pos):
undoable = SetDrawingPosition(self, pos)
cad.PyIncref(undoable)
cad.DoUndoable(undoable)
def OnKeyDown(self, key_code):
if key_code == cad.KeyCode.F1 or key_code == cad.KeyCode.Return or key_code == cad.KeyCode.Escape:
self.ClearObjectsMade()
wx.GetApp().SetInputMode(wx.GetApp().select_mode)
return True
return False
def OnStart(self):
self.draw_step = 0
self.ReadDefaultValues()
if self.AddToSketch():
cad.StartHistory('Start Sketch', False)
def OnEnd(self):
if self.AddToSketch():
wx.GetApp().EndHistory()
self.WriteDefaultValues()
self.SetContainerUndoable(None)
def ReadDefaultValues(self):
pass
def WriteDefaultValues(self):
pass
def AddToSketch(self):
return False
def GetOwnerForDrawingObjects(self):
if self.AddToSketch():
if self.container == None:
self.SetContainerUndoable(cad.NewSketch())
cad.AddUndoably(self.container)
return self.container
return cad.GetApp()
def OnFrontRender(self):
if self.DragDoneWithXOR() and self.draw_step:
for object in self.temp_object_in_list:
object.OnGlCommands(False, False, True)
def GetTools(self):
tools = []
tools.append(ToolBarTool.CadToolBarTool('Add Point', 'add', self.AddPointToDrawing))
tools.append(ToolBarTool.CadToolBarTool('Stop Drawing', 'enddraw', self.EndDrawing))
tools.append(ToolBarTool.CadToolBarTool('Get Position', 'pickpos', self.PickPosition))
return tools
def AddPointToDrawing(self):
# kill focus on control being typed into
wx.GetApp().frame.input_mode_canvas.pg.ClearSelection()
self.UpdatePointFromProperties()
d = cad.DigitizedPoint(self.user_add_point, cad.DigitizeType.DIGITIZE_INPUT_TYPE)
self.AddPoint(d)
def EndDrawing(self):
if self.DragDoneWithXOR():
wx.GetApp().EndDrawFront()
self.ClearObjectsMade()
wx.GetApp().SetInputMode(wx.GetApp().select_mode)
def PickPosition(self):
self.getting_position = True
def GetProperties(self):
properties = []
wx.GetApp().AddInputProperty(properties, PyProperty("add point", 'user_add_point', self))
return properties
class SetDrawingDrawStep(cad.BaseUndoable):
def __init__(self, drawing, s):
cad.BaseUndoable.__init__(self)
self.drawing = drawing
self.old_step = drawing.draw_step
self.step = s
def GetTitle(self):
return "set_draw_step"
def Run(self, redo):
self.drawing.draw_step = self.step
def RollBack(self):
self.drawing.draw_step = self.old_step
class SetContainer(cad.BaseUndoable):
def __init__(self, drawing, container):
cad.BaseUndoable.__init__(self)
self.drawing = drawing
self.old_container = drawing.container
self.container = container
def GetTitle(self):
return "set_container"
def Run(self, redo):
self.drawing.container = self.container
def RollBack(self):
self.drawing.container = self.old_container
class SetDrawingPosition(cad.BaseUndoable):
def __init__(self, drawing, pos):
cad.BaseUndoable.__init__(self)
self.drawing = drawing
self.old_before_pos = cad.DigitizedPoint(drawing.before_start_pos)
self.prev_pos = cad.DigitizedPoint(drawing.start_pos)
self.next_pos = cad.DigitizedPoint(pos)
def GetTitle(self):
return "set position"
def Run(self, redo):
self.drawing.before_start_pos = cad.DigitizedPoint(self.prev_pos)
self.drawing.start_pos = cad.DigitizedPoint(self.next_pos)
def RollBack(self):
self.drawing.before_start_pos = cad.DigitizedPoint(self.old_before_pos)
self.drawing.start_pos = cad.DigitizedPoint(self.prev_pos)
RectanglesRegularShapeMode = 0
PolygonsRegularShapeMode = 1
ObroundRegularShapeMode = 2
class RegularShapesDrawing(Drawing):
def __init__(self):
Drawing.__init__(self)
self.mode = RectanglesRegularShapeMode
self.number_of_side_for_polygon = 6
self.rect_radius = 0.0
self.obround_radius = 2.0
self.polygon_inscribed = False
def ClearSketch(self):
if self.TempObject() != None:
self.TempObject().Clear()
def calculate_item(self, end):
if end.type == cad.DigitizeType.DIGITIZE_NO_ITEM_TYPE:
return False
if (self.TempObject() != None) and (self.TempObject().GetType() != cad.OBJECT_TYPE_SKETCH):
self.ClearObjectsMade()
# make sure sketch exists
if self.TempObject() == None:
self.AddToTempObjects(cad.NewSketch())
mat = cad.GetDrawMatrix(True)
xdir = geom.Point3D(1,0,0).Transformed(mat)
ydir = geom.Point3D(0,1,0).Transformed(mat)
zdir = geom.Point3D(0,0,1).Transformed(mat)
p0 = self.start_pos.point
p2 = end.point
x = p2 * xdir - p0 * xdir
y = p2 * ydir - p0 * ydir
p1 = p0 + xdir * x
p3 = p0 + ydir * y
# swap left and right, if user dragged to the left
if x < 0:
t = geom.Point3D(p0)
p0 = geom.Point3D(p1)
p1 = t
t = geom.Point3D(p3)
p3 = geom.Point3D(p2)
p2 = t
# swap top and bottom, if user dragged upward
if y < 0:
t = geom.Point3D(p0)
p0 = geom.Point3D(p3)
p3 = t
t = geom.Point3D(p1)
p1 = geom.Point3D(p2)
p2 = t
# add ( or modify ) lines and arcs
if self.mode == RectanglesRegularShapeMode:
self.CalculateRectangle(x, y, p0, p1, p2, p3, xdir, ydir, zdir)
elif self.mode == PolygonsRegularShapeMode:
self.CalculatePolygon(self.start_pos.point, end.point, zdir)
elif self.mode == ObroundRegularShapeMode:
self.CalculateObround(self.start_pos.point, end.point, xdir, zdir)
return True
def GetProperties(self):
properties = super().GetProperties()
wx.GetApp().AddInputProperty(properties, PyProperty("number of sides", 'number_of_side_for_polygon', self))
wx.GetApp().AddInputProperty(properties, PyProperty("rectangle radius", 'rect_radius', self))
wx.GetApp().AddInputProperty(properties, PyProperty("obround radius", 'obround_radius', self))
wx.GetApp().AddInputProperty(properties, PyProperty("polygon inscribed", 'polygon_inscribed', self))
return properties
def CalculateRectangle(self, x, y, p0, p1, p2, p3, xdir, ydir, zdir):
radii_wanted = False
x_lines_disappear = False
y_lines_disappear = False
if self.rect_radius > 0.0000000001:
if math.fabs(x) - self.rect_radius*2 > -0.0000000001 and math.fabs(y) - self.rect_radius*2 > -0.0000000001:
radii_wanted = True
if math.fabs(math.fabs(x) - self.rect_radius*2) < 0.0000000001:
x_lines_disappear = True
if math.fabs(math.fabs(y) - self.rect_radius*2) < 0.0000000001:
y_lines_disappear = True
good_num = 4
if radii_wanted:
if x_lines_disappear and y_lines_disappear: good_num = 2
elif x_lines_disappear or y_lines_disappear: good_num = 4
else: good_num = 8
if self.TempObject().GetNumChildren() != good_num: self.ClearSketch()
# check first item
elif self.TempObject().GetFirstChild().GetType() != (cad.OBJECT_TYPE_SKETCH_ARC if radii_wanted else cad.OBJECT_TYPE_SKETCH_LINE):
self.ClearSketch()
if radii_wanted:
if x_lines_disappear and y_lines_disappear:
# make two arcs, for a circle
arcs = [None, None]
if self.TempObject().GetNumChildren() > 0:
object = self.TempObject().GetFirstChild()
for i in range(0, 2):
arcs[i] = object;
object = self.TempObject().GetNextChild()
else:
for i in range(0, 2):
arcs[i] = cad.NewArc(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0), geom.Point3D(0,0,1), geom.Point3D(0,0,0))
self.TempObject().Add(arcs[i], None)
arcs[0].A = p0 + xdir * self.rect_radius
arcs[0].B = p3 + xdir * self.rect_radius
arcs[0].C = p0 + xdir * self.rect_radius + ydir * self.rect_radius
arcs[0].axis = zdir
arcs[1].A = arcs[0].B
arcs[1].B = arcs[0].A
arcs[1].C = arcs[0].C
arcs[1].axis = arcs[0].axis
elif x_lines_disappear or y_lines_disappear:
# arc-line-arc-line
arcs = [None, None]
lines = [None, None]
if self.TempObject().GetNumChildren() > 0:
object = self.TempObject().GetFirstChild()
for i in range( 0, 2):
arcs[i] = object
object = self.TempObject().GetNextChild()
lines[i] = object
object = self.TempObject().GetNextChild()
else:
for i in range( 0, 2):
arcs[i] = cad.NewArc(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0), geom.Point3D(0,0,1), geom.Point3D(0,0,0))
self.TempObject().Add(arcs[i], None)
lines[i] = cad.NewLine(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0))
self.TempObject().Add(lines[i], None)
if x_lines_disappear:
arcs[0].A = p2 - ydir * self.rect_radius
arcs[0].B = p3 - ydir * self.rect_radius
arcs[0].C = p3 + xdir * self.rect_radius - ydir * self.rect_radius
arcs[0].axis = zdir
lines[0].A = arcs[0].B
lines[0].B = p0 + ydir * self.rect_radius
arcs[1].A = lines[0].B
arcs[1].B = p1 + ydir * self.rect_radius
arcs[1].C = p0 + xdir * self.rect_radius + ydir * self.rect_radius
arcs[1].axis = arcs[0].axis
lines[1].A = arcs[1].B
lines[1].B = arcs[0].A
else:
arcs[0].A = p1 - xdir * self.rect_radius
arcs[0].B = p2 - xdir * self.rect_radius
arcs[0].C = p1 - xdir * self.rect_radius + ydir * self.rect_radius
arcs[0].axis = zdir
lines[0].A = arcs[0].B
lines[0].B = p3 + xdir * self.rect_radius
arcs[1].A = lines[0].B
arcs[1].B = p0 + xdir * self.rect_radius
arcs[1].C = p0 + xdir * self.rect_radius + ydir * self.rect_radius
arcs[1].axis = zdir
lines[1].A = arcs[1].B
lines[1].B = arcs[0].A
else:
# arc-line-arc-line-arc-line-arc-line
lines = [None, None, None, None]
arcs = [None, None, None, None]
if self.TempObject().GetNumChildren() > 0:
object = self.TempObject().GetFirstChild()
for i in range(0, 4):
arcs[i] = object
object = self.TempObject().GetNextChild()
lines[i] = object
object = self.TempObject().GetNextChild()
else:
for i in range(0, 4):
arcs[i] = cad.NewArc(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0), geom.Point3D(0,0,1), geom.Point3D(0,0,0))
self.TempObject().Add(arcs[i], None)
lines[i] = cad.NewLine(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0))
self.TempObject().Add(lines[i], None)
arcs[0].A = p1 - xdir * self.rect_radius
arcs[0].B = p1 + ydir * self.rect_radius
arcs[0].C = p1 - xdir * self.rect_radius + ydir * self.rect_radius
arcs[0].axis = zdir
lines[0].A = arcs[0].B
lines[0].B = p2 - ydir * self.rect_radius
arcs[1].A = lines[0].B
arcs[1].B = p2 - xdir * self.rect_radius
arcs[1].C = p2 - xdir * self.rect_radius - ydir * self.rect_radius
arcs[1].axis = zdir
lines[1].A = arcs[1].B
lines[1].B = p3 + xdir * self.rect_radius
arcs[2].A = lines[1].B
arcs[2].B = p3 - ydir * self.rect_radius
arcs[2].C = p3 + xdir * self.rect_radius - ydir * self.rect_radius
arcs[2].axis = zdir
lines[2].A = arcs[2].B
lines[2].B = p0 + ydir * self.rect_radius
arcs[3].A = lines[2].B
arcs[3].B = p0 + xdir * self.rect_radius
arcs[3].C = p0 + xdir * self.rect_radius + ydir * self.rect_radius
arcs[3].axis = zdir
lines[3].A = arcs[3].B
lines[3].B = arcs[0].A
else:
# line-line-line-line
lines = [None, None, None, None]
if self.TempObject().GetNumChildren() > 0:
object = self.TempObject().GetFirstChild()
for i in range(0, 4):
lines[i] = object
object = self.TempObject().GetNextChild()
else:
for i in range(0, 4):
lines[i] = cad.NewLine(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0))
self.TempObject().Add(lines[i])
lines[0].A = p0
lines[0].B = p1
lines[1].A = p1
lines[1].B = p2
lines[2].A = p2
lines[2].B = p3
lines[3].A = p3
lines[3].B = p0
def CalculatePolygon(self, p0, p1, zdir):
if p0 == p1:
return
if self.TempObject() == None:
return
if self.TempObject().GetNumChildren() != self.number_of_side_for_polygon:
self.ClearSketch()
lines = []
if self.TempObject().GetNumChildren() > 0:
object = self.TempObject().GetFirstChild()
for i in range(0, self.number_of_side_for_polygon):
lines.append(object)
object = self.TempObject().GetNextChild()
else:
for i in range(0, self.number_of_side_for_polygon):
line = cad.NewLine(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0))
lines.append(line)
self.TempObject().Add(line)
radius = p0.Dist(p1)
sideAngle=0
if self.polygon_inscribed:
# inscribed circle
sideAngle = 2.0 * math.pi / self.number_of_side_for_polygon
radius = radius/math.cos(sideAngle/2)
for i in range(0, self.number_of_side_for_polygon):
xdir = p1 - p0
xdir.Normalize()
ydir = zdir ^ xdir
angle0 = (sideAngle * i)+(sideAngle/2)
angle1 = (sideAngle * (i+1))+(sideAngle/2)
lines[i].A = p0 + xdir * ( math.cos(angle0) * radius ) + ydir * ( math.sin(angle0) * radius )
if i == self.number_of_side_for_polygon - 1: lines[i].B = lines[0].A
lines[i].B = p0 + xdir * ( math.cos(angle1) * radius ) + ydir * ( math.sin(angle1) * radius )
else:
# excribed circle
for i in range(0, self.number_of_side_for_polygon):
xdir = p1 - p0
xdir.Normalize()
ydir = zdir ^ xdir
angle0 = 2.0 * math.pi / self.number_of_side_for_polygon * i
angle1 = 2.0 * math.pi / self.number_of_side_for_polygon * (i+1)
lines[i].A = p0 + xdir * ( math.cos(angle0) * radius ) + ydir * ( math.sin(angle0) * radius )
if i == self.number_of_side_for_polygon - 1: lines[i].B = lines[0].A
lines[i].B = p0 + xdir * ( math.cos(angle1) * radius ) + ydir * ( math.sin(angle1) * radius )
def CalculateObround(self, p0, p1, xdir, zdir):
lines_disappear = False
if self.obround_radius > 0.0000000001:
if p0 == p1: lines_disappear = True
else:
return
good_num = 4
if lines_disappear: good_num = 2
if self.TempObject().GetNumChildren() != good_num:
self.ClearSketch()
if lines_disappear:
# make two arcs, for a circle
arcs = [None, None]
if self.TempObject().GetNumChildren() > 0:
object = self.TempObject().GetFirstChild()
for i in range(0, 2):
arcs[i] = object
object = self.TempObject().GetNextChild()
else:
for i in range(0, 2):
arcs[i] = cad.NewArc(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0), geom.Point3D(0,0,1), geom.Point3D(0,0,0))
self.TempObject().Add(arcs[i])
arcs[0].A = p0 + xdir * self.obround_radius
arcs[0].B = p0 - xdir * self.obround_radius
arcs[0].C = p0
arcs[0].axis = zdir
arcs[1].A = arcs[0].B
arcs[1].B = arcs[0].A
arcs[1].C = arcs[0].C
arcs[1].axis = arcs[0].axis
else:
# arc-line-arc-line
arcs = [None, None]
lines = [None, None]
if self.TempObject().GetNumChildren() > 0:
object = self.TempObject().GetFirstChild()
for i in range(0, 2):
arcs[i] = object
object = self.TempObject().GetNextChild()
lines[i] = object
object = self.TempObject().GetNextChild()
else:
for i in range(0, 2):
arcs[i] = cad.NewArc(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0), geom.Point3D(0,0,1), geom.Point3D(0,0,0))
self.TempObject().Add(arcs[i])
lines[i] = cad.NewLine(geom.Point3D(0, 0, 0), geom.Point3D(0, 0, 0))
self.TempObject().Add(lines[i])
along_dir = p1 - p0
along_dir.Normalize()
right_dir = along_dir ^ zdir
arcs[0].A = p1 + right_dir * self.obround_radius
arcs[0].B = p1 - right_dir * self.obround_radius
arcs[0].C = p1
arcs[0].axis = zdir
lines[0].A = arcs[0].B
lines[0].B = p0 - right_dir * self.obround_radius
arcs[1].A = lines[0].B
arcs[1].B = p0 + right_dir * self.obround_radius
arcs[1].C = p0
arcs[1].axis = zdir
lines[1].A = arcs[1].B
lines[1].B = arcs[0].A
def number_of_steps(self):
return 2
def step_to_go_to_after_last_step(self):
return 0
def is_an_add_level(self, level):
return level == 1
def GetTitle(self):
if self.mode == RectanglesRegularShapeMode:
return 'Rectangle drawing'
elif self.mode == PolygonsRegularShapeMode:
return 'Polygon drawing'
elif self.mode == ObroundRegularShapeMode:
return 'Obround drawing'
return 'Regular shapes drawing'
regular_shapes_drawing = RegularShapesDrawing()
def SetRectanglesDrawing():
global regular_shapes_drawing
regular_shapes_drawing.mode = RectanglesRegularShapeMode
wx.GetApp().SetInputMode(regular_shapes_drawing)
def SetObroundsDrawing():
global regular_shapes_drawing
regular_shapes_drawing.mode = ObroundRegularShapeMode
wx.GetApp().SetInputMode(regular_shapes_drawing)
def SetPolygonsDrawing():
global regular_shapes_drawing
regular_shapes_drawing.mode = PolygonsRegularShapeMode
wx.GetApp().SetInputMode(regular_shapes_drawing)
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